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Re: UV mapping?

Re: UV mapping?

2005-04-08       - By dmedrafting

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  



Thank you, that did the trick.
Actually, I did it slightly different. I have 4 windows so I made
eight copies and then deleted all but one shutter in each copy
leaving, of course, a different shutter in each. That way I didn't
have to move them around which I'm not too good at yet. I applied the
shader to one and then copied the shader to the rest. Worked great,
however, it seems there should be a better way. If I decide to change
the shutter color, I have to change them all. How can I get them all
into a master shader so I only have to change it once?

Dean




--- In Carrara@(protected), "Mike Moir" <mmoir@(protected)> wrote:
> Dean,
>  When you are in the Vertex modeler, I would select only one
shutter if all
> the shutters come in under the "shutter" object and delete the
rest.  Then
> in the texture room use flat mapping in the Shader room and apply
the
> texture map to the appropriate side using the box mapping icons.
You should
> also shade the sides or edges of the shutter using the Flat
mapping  too.  I
> would then duplicate this shader in the assembly room and place them
> wherever you want them.
> Good luck.
> Mike
> -- -- Original Message -- --
> From: "dmedrafting" <dme@(protected)>
> To: <Carrara@(protected)>
> Sent: Friday, April 08, 2005 10:56 AM
> Subject: [Carrara] Re: UV mapping?
>
>
> >
> >
> > Mark,
> >    Thanks for the reply.
> >
> >    I imported an OBJ model which was created in a cad program and
> > converted to OBJ using polytrans. While importing, I selected to
> > create objects as vertex primitives. When the shutters are
selected
> > in carrara, they appear in the vertex modeler named default.
> >
> > The picture is of just the shutter.
> >
> > Dean
> >
> >
> >
> > --- In Carrara@(protected), "markdesmarais"
<markdesmarais@(protected)>
> > wrote:
> > >
> > > Hi Dean-
> > >
> > > The first question is how are you modelling the shutters? Are
they
> > >
> > > 1) separate geometry?
> > >
> > > 2) named polygons from the vertex modeller?
> > >
> > > 3) something else (primitives, splines, etc)?
> > >
> > > The second question is what form are your bitmaps in? Are they
> > >
> > > 1) Picture of the whole house?
> > >
> > > 2) just the shutter?
> > >
> > > Markd
> > >
> > >
> > >
> > > --- In Carrara@(protected), "dmedrafting" <dme@(protected)> wrote:
> > > >
> > > > I would like to render realistic looking shutters using
> > photographs.
> > > > In my old program I just applied a shutter bitmap to the model
> > surface
> > > > and checked "scale".
> > > >
> > > >
http://www.dmedrafting.com/files/RenderingSS/Delancy_LOW_RES.jpg
> > > >
> > > > How do I go about it in Carrara? Is this what is referred to
as
> > UV
> > > > mapping or would this be texture mapping? Any tutorials?
> > > > (I've got a lot to learn)
> > > >
> > > > Thanks,
> > > > Dean
> >
> >
> >
> >
> >
> > Welcome Yahoo Members!
> >
> > http://www.eovia.com
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.308 / Virus Database: 266.9.5 - Release Date:
07/04/2005
> >
> >





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