Re: UV mapping? 2005-04-08 - By dmedrafting
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They appear to be vertex models.
--- In Carrara@(protected), "elsiget" <elsiget@(protected)> wrote: > > UV mapping is a texture coordinate system for mapping some 2d graphics > onto a 3d model. > Have you tried applying your texture map as the color channel of your > shader? > You'll need to use an alpha map as well though. > Whether you need to do any UV mapping or not depends on what you've > used for shutters. > Could you elaborate this part slightly? > Are you using a plane, a cube, a vertex model, is it part of one > larger vertex model? > > --- In Carrara@(protected), "dmedrafting" <dme@(protected)> wrote: > > > > I would like to render realistic looking shutters using photographs. > > In my old program I just applied a shutter bitmap to the model surface > > and checked "scale". > > > > http://www.dmedrafting.com/files/RenderingSS/Delancy_LOW_RES.jpg > > > > How do I go about it in Carrara? Is this what is referred to as UV > > mapping or would this be texture mapping? Any tutorials? > > (I've got a lot to learn) > > > > Thanks, > > Dean
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