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Re: UV mapping?

Re: UV mapping?

2005-04-08       - By dmedrafting

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They appear to be vertex models.


--- In Carrara@(protected), "elsiget" <elsiget@(protected)> wrote:
>
> UV mapping is a texture coordinate system for mapping some 2d
graphics
> onto a 3d model.
> Have you tried applying your texture map as the color channel of
your
> shader?
> You'll need to use an alpha map as well though.
> Whether you need to do any UV mapping or not depends on what you've
> used for shutters.
> Could you elaborate this part slightly?
> Are you using a plane, a cube, a vertex model, is it part of one
> larger vertex model?
>
> --- In Carrara@(protected), "dmedrafting" <dme@(protected)> wrote:
> >
> > I would like to render realistic looking shutters using
photographs.
> > In my old program I just applied a shutter bitmap to the model
surface
> > and checked "scale".
> >
> > http://www.dmedrafting.com/files/RenderingSS/Delancy_LOW_RES.jpg
> >
> > How do I go about it in Carrara? Is this what is referred to as
UV
> > mapping or would this be texture mapping? Any tutorials?
> > (I've got a lot to learn)
> >
> > Thanks,
> > Dean





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