  | | | Here comes the sun! | Here comes the sun! 2004-10-18 - By Matt Geier
Back Dave,
Great go! .. I love it, especially for a proof concept. I agree with everyones comments in the respect that it should be brighter. I has also expected to see more lens flare as it came out past the earth. You know? The Sun is very bright :) .. Last time I checked anyway. It's about as big to fit 50 earths in it, so it's huge in comparison to the earth, making it very bright. Anyway, you have it all covered. Don't forget that the shadows in space are typically "hard" sometimes there are soft shadows but generally when your look at something extremly close. The atmosphere around your earch should be darker when you are this close. Here is a good reference image, just a suggestion. Like I said, you got this, I don't think I could have done this good on a first pass :). I haven't posted anything out here for a long time.
http://images.google.com/imgres?imgurl=http://www.rand.org/images/earth. jpg&imgrefurl=http://www.rand.org/about/&h=184&w=184&sz=30&tbnid=Ea9OVNx k0d8J:&tbnh=96&tbnw=96&start=427&prev=/images%3Fq%3DSun%2BEarth%26start% 3D420%26hl%3Den%26lr%3D%26sa%3DN
See ya!
Dave Angelini <dpangelini@(protected)> wrote:
MessageTony, Allan, Lee,
Thanks for the encouragement and suggestions. The neat thing about the animation is that it only is comprised of two planes and an omni light. I have created realistic looking planets out of spheres (one for the base planet, one for the clouds and one for the atmosphere) but the effect seems to fall apart should I wish to make a sunrise behind the planet (you just don't get a realistic looking crescent/terminator...or at least what we've been trained to think is correct from all the sci-fi movies ;-). The shadows on the sphere are always too sharp whereas the actual terminator on a real earth image is gradually feathered from full light to dark.
So I hit upon the idea of using two square planes rather than spheres....one plane holds the image of the actual earth as seen from space. This image is in direct sunlight and contains no terminator across its face. The other plane is placed above the plane that holds the earth image and contains a matte derived from the earth image. This matte has been blured and made semi-transparente (fully transparent near the planets edge and gradually getting more obscure towards the center of the planet). As I used the original planet image for this matte, it creates the perfect terminator across the earth plane. The matte has also been colored a dark blue. As the omni light is animated to move from behind the planet plane, the shadow plane is animated to slide in the opposite direction to slowly reveal the planet and create the crescent in the process.
Its a cheat...but it works.
Thanks, Dave Angelini
-- -- Original Message -- -- From: Lee Evans To: truespace@(protected) Sent: Sunday, October 17, 2004 9:58 PM Subject: Re: [TSML] Here comes the sun!
Looks great Dave. How'd you make the planet?
Lee Evans -- -- Original Message -- -- From: Dave Angelini To: truespace@(protected) Sent: Sunday, October 17, 2004 2:59 PM Subject: [TSML] Here comes the sun!
A quick "proof of concept"
http://home.comcast.net/~dianeangelini/sr2.avi
Always wanted to try this, but I could never figure out how to make it look realistic. Still needs some tweaking in terms of the animation timing, but as a proof of concept, I think I figured it out.
Thanks,
-Dave Angelini
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<DIV>Dave, </DIV> <DIV> </DIV> <DIV>Great go! .. I love it, especially for a proof concept. I agree with everyones comments in the respect that it should be brighter. I has also expected to see more lens flare as it came out past the earth. You know? The Sun is very bright :) .. Last time I checked anyway. It's about as big to fit 50 earths in it, so it's huge in comparison to the earth, making it very bright . Anyway, you have it all covered. Don't forget that the shadows in space are typically "hard" sometimes there are soft shadows but generally when your look at something extremly close. The atmosphere around your earch should be darker when you are this close. Here is a good reference image, just a suggestion. Like I said, you got this, I don't think I could have done this good on a first pass :). I haven't posted anything out here for a long time. </DIV> <DIV> </DIV> <DIV><A href="http://images.google.com/imgres?imgurl=http://www.rand.org/images /earth.jpg&imgrefurl=http://www.rand.org/about/&h=184&w=184&sz =30&tbnid=Ea9OVNxk0d8J:&tbnh=96&tbnw=96&start=427&prev= /images%3Fq%3DSun%2BEarth%26start%3D420%26hl%3Den%26lr%3D%26sa%3DN">http:/ /images.google.com/imgres?imgurl=http://www.rand.org/images/earth.jpg& ;imgrefurl=http://www.rand.org/about/&h=184&w=184&sz=30&tbnid =Ea9OVNxk0d8J:&tbnh=96&tbnw=96&start=427&prev=/images%3Fq%3DSun %2BEarth%26start%3D420%26hl%3Den%26lr%3D%26sa%3DN</A></DIV> <P><STRONG></STRONG> </P> <P><STRONG>See ya!</STRONG></P> <DIV><BR><BR><B><I>Dave Angelini <dpangelini@(protected)></I></B> wrote:< /DIV> <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER -LEFT: #1010ff 2px solid">MessageTony, Allan, Lee,<BR><BR>Thanks for the encouragement and suggestions. The neat thing about the<BR>animation is that it only is comprised of two planes and an omni light. I<BR>have created realistic looking planets out of spheres (one for the base<BR>planet, one for the clouds and one for the atmosphere) but the effect seems<BR>to fall apart should I wish to make a sunrise behind the planet (you just<BR>don't get a realistic looking crescent/terminator...or at least what we've<BR>been trained to think is correct from all the sci-fi movies ;-). The<BR>shadows on the sphere are always too sharp whereas the actual terminator on<BR>a real earth image is gradually feathered from full light to dark.<BR><BR>So I hit upon the idea of using two square planes rather than spheres....one<BR>plane holds the image of the actual earth as seen from space. This image is<BR>in direct sunlight and contains no terminator across its face. The other<BR>plane is placed above the plane that holds the earth image and contains a<BR>matte derived from the earth image. This matte has been blured and made<BR>semi-transparente (fully transparent near the planets edge and gradually<BR>getting more obscure towards the center of the planet). As I used the<BR>original planet image for this matte, it creates the perfect terminator<BR>across the earth plane. The matte has also been colored a dark blue. As<BR>the omni light is animated to move from behind the planet plane, the shadow<BR>plane is animated to slide in the opposite direction to slowly reveal the<BR>planet and create the crescent in the process.<BR><BR>Its a cheat...but it works.<BR><BR>Thanks,<BR>Dave Angelini <BR><BR><BR>-- -- Original Message -- --<BR>From: Lee Evans<BR>To: truespace @(protected)<BR>Sent: Sunday, October 17, 2004 9:58 PM<BR>Subject: Re: [TSML] Here comes the sun!<BR><BR><BR>Looks great Dave. How'd you make the planet?<BR><BR>Lee Evans<BR>-- -- Original Message -- --<BR>From: Dave Angelini<BR>To: truespace@(protected)<BR>Sent: Sunday, October 17, 2004 2:59 PM<BR>Subject: [TSML] Here comes the sun!<BR><BR><BR>A quick "proof of concept" <BR><BR>http://home.comcast.net/~dianeangelini/sr2.avi<BR><BR>Always wanted to try this, but I could never figure out how to make it look<BR>realistic. Still needs some tweaking in terms of the animation timing, but<BR>as a proof of concept, I think I figured it out.<BR><BR>Thanks,<BR><BR>-Dave Angelini<BR>< /BLOCKQUOTE><p>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ __<br>Do You Yahoo!?<br>Tired of spam? Yahoo! Mail has the best spam protection around <br >http://mail.yahoo.com
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