Re: UV mapping? 2005-04-08 - By markdesmarais
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Hi Dean-
The first question is how are you modelling the shutters? Are they
1) separate geometry?
2) named polygons from the vertex modeller?
3) something else (primitives, splines, etc)?
The second question is what form are your bitmaps in? Are they
1) Picture of the whole house?
2) just the shutter?
Markd
--- In Carrara@(protected), "dmedrafting" <dme@(protected)> wrote: > > I would like to render realistic looking shutters using photographs. > In my old program I just applied a shutter bitmap to the model surface > and checked "scale". > > http://www.dmedrafting.com/files/RenderingSS/Delancy_LOW_RES.jpg > > How do I go about it in Carrara? Is this what is referred to as UV > mapping or would this be texture mapping? Any tutorials? > (I've got a lot to learn) > > Thanks, > Dean
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