  | | | Shaders Plus update, new Lighting Model! | Shaders Plus update, new Lighting Model! 2005-04-07 - By Eric Winemiller
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Hi folks,
If you grabbed this last night, please download it again. Someone uncovered a problem with the change to Anisotropic that causes some really bad results under some circumstances so I've rolled that back to the way it was before while I investigate the problem.
Regards, Eric Winemiller Digital Carvers Guild 3D plug-ins for Carrara http://digitalcarversguild.com
Eric Winemiller wrote: > Hi folks, > > We've just posted an update to Shaders Plus that includes a few > changes. > > The first is a new Lighting Model inspired by Holly Daggers' request > yesterday for a way to tone down GI lighting from glow. The new lighting > model called GI Brightness, lets you adjust how much the glow from your > shader cast light in the GI render, without changing how the object > itself is rendered. This lets you tone down glowing objects that emit > too much light and brighten objects without using the Value 0-10000% > shader in your glow channel which tends to push the rendered object to > white. As a new twist, this Lighting Model is stackable. It's effect can > be stacked on top of the other Shaders Plus lighting models like Shadow > Glow, Anisotropic, or Toon! Pro's cel shader. > > The second change is that Mask is now also stackable so it can be used > with Shaders Plus lighting models and Toon! Pro's cel. > > Finally, there's a fix to the Anisotropic shader where it was giving > some incorrect results. > > The update is free to existing Shaders Plus customers. You can download > the update or try out Shader Plus from the following links. > > PC > http://digitalcarversguild.com/downloads/c4/shadersplus.zip > Mac OSX > http://digitalcarversguild.com/downloads/c4/shadersplus.sit > > Regards, > Eric Winemiller > Digital Carvers Guild > 3D plug-ins for Carrara > http://digitalcarversguild.com
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