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Shaders Plus update, new Lighting Model!

Shaders Plus update, new Lighting Model!

2005-04-07       - By Eric Winemiller

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Hi folks,

If you grabbed this last night, please download it again. Someone
uncovered a problem with the change to Anisotropic that causes some
really bad results under some circumstances so I've rolled that back to
the way it was before while I investigate the problem.

Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com

Eric Winemiller wrote:
> Hi folks,
>
> We've just posted an update to Shaders Plus that includes a few
> changes.
>
> The first is a new Lighting Model inspired by Holly Daggers' request
> yesterday for a way to tone down GI lighting from glow. The new lighting
> model called GI Brightness, lets you adjust how much the glow from your
> shader cast light in the GI render, without changing how the object
> itself is rendered. This lets you tone down glowing objects that emit
> too much light and brighten objects without using the Value 0-10000%
> shader in your glow channel which tends to push the rendered object to
> white. As a new twist, this Lighting Model is stackable. It's effect can
> be stacked on top of the other Shaders Plus lighting models like Shadow
> Glow, Anisotropic, or Toon! Pro's cel shader.
>
> The second change is that Mask is now also stackable so it can be used
> with Shaders Plus lighting models and Toon! Pro's cel.
>
> Finally, there's a fix to the Anisotropic shader where it was giving
> some incorrect results.
>
> The update is free to existing Shaders Plus customers. You can download
> the update or try out Shader Plus from the following links.
>
> PC
> http://digitalcarversguild.com/downloads/c4/shadersplus.zip
> Mac OSX
> http://digitalcarversguild.com/downloads/c4/shadersplus.sit
>
> Regards,
> Eric Winemiller
> Digital Carvers Guild
> 3D plug-ins for Carrara
> http://digitalcarversguild.com



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