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'nuther shader plugin request - pls stop emitting light in GI

'nuther shader plugin request - pls stop emitting light in GI

2005-04-05       - By Eric Winemiller

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Reply:     1     2     3  


Holly,

Have you tried the Flat lighting model? Instead of placing your
animation in the glow channel, use the color channel and the Shaders
Plus Flat lighting model.

Here's a sample. The flame on the left uses the Flat method, the right
uses the traditional glow which of course casts GI light.

http://www.digitalcarversguild.com/linked/flatvsglow.jpg

To make a shader not accept GI light, use the Selective Lighting
lighting model, set it to Exclude (with nothing to exclude) and turn off
GI lighting.

Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com

hdaggers2000 wrote:
>
> Here's another Shader request: I need a shader that can use a glow channel
but
> not emit light under GI. I tried some of the new ones under ShadersPlus but
the effect
> seems to be oneway.... Alternatively, is there a way to make a shader just BE
the color
> channel without inter/reacting to GI.
>
> I have a room with candles, the flames are an animated mov in the glow
channel. GI puts
> out waaay too much uncontrolable light....
>
> holly



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