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Re: Carrara & FBX

Re: Carrara & FBX

2005-04-04       - By whkguamusa

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Hi petteri,

I'm think we are in the same boat with levels of success.

With Carrara4 only accepting fbx-bvh and no export, there is no
simple, direct bridge between it and Motionbuilder.
The work a round that I have used is by way of bvh and poser(5).

It goes like this:
Load one of Poser's figures that is close in size to your Carrara
figure.
Turn off all the IK and zero out the figure with the joint editor.
Export the figure out to bvh.
Load the Poser generated bvh into Motionbuilder.
What you get is the poser skeleton and no mesh objects.
Characterize the skeleton so that it will accept animation (both  
direct control through the IK-FK rig and retargeted motion from
another character)
Load one of the motionbuilder characters from the library that is
also close to the size of your Carrara figure.
Animate the MB figure using the IK-FK rig or drag and drop motion out
of the library onto it's story line.
Once you have it moving the way you want, set the bvh skeleton
control to "Character Input" so it follows the animation of the MB
figure.