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Please Help: Rigged Export gets Triangulated

Please Help: Rigged Export gets Triangulated

2005-04-04       - By rebrushcom

 Back


Hi Group, i have attached a skeleton to deform an imported .OBJ ...
When ready, i want to export to ZBrush, but my beautiful Quads all get
triangulated and
vertices aren't welded, all are single Objects. Any Idea on how to keep Quads
AND
Deformation and get it good into ZBrush?
Any help appreciated, Eric





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