Please Help: Rigged Export gets Triangulated 2005-04-04 - By rebrushcom
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Hi Group, i have attached a skeleton to deform an imported .OBJ ... When ready, i want to export to ZBrush, but my beautiful Quads all get triangulated and vertices aren't welded, all are single Objects. Any Idea on how to keep Quads AND Deformation and get it good into ZBrush? Any help appreciated, Eric
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