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unwanted timeline event markers/key frames

unwanted timeline event markers/key frames

2005-04-03       - By Doug Schafer

 Back

With all the recent discussion and help on unwanted key frames, there was a
brief comment regarding auto creation of key frames....or not....with little
detailed explanation.

I've done only a few animations so far,   but here has been my
approach...hope it may help someone.


Default for auto-generate key frames, if you move/change
objects/shaders/etc. along the timeline,  is whatever state you left it
in...on or off.

Check the very top upper left corner of the sequencer tray...mesh sphere
sort of symbol that has a "balloon" identifier of "animate" if you hover
over it.

When "lit" (on), for every position of the timeline cursor, a key frame will
be inserted automatically as you change things.  That can be good or
bad...easy, but you may create stuff you don't want and need to delete some
key frames later...especially if you are still developing the animation and
trying things out.  I kept getting into too much trouble so I keep it almost
permanently "off"/"un-lit".

To create key frames when I want them (with "animate button "off")...I move
timeline cursor to desired time, make scene changes (usually one item at a
time), then click on the "key" symbol button (next to trash can) on upper
row of buttons in the sequencer window...and you will visually see key frame
triangle created in the sequencer timeline for that item, along with a
tweener symbol between that key frame and the previous key frame for that
same line/row item.

Manual control takes more clicks but generates fewer mistakes (for me and
the way I work).

Automation works well (animation = "on") but is easier to create key frames
you may not want or may not see right away.

Doug.S




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