unwanted timeline event markers/key frames 2005-04-03 - By Doug Schafer
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With all the recent discussion and help on unwanted key frames, there was a brief comment regarding auto creation of key frames....or not....with little detailed explanation.
I've done only a few animations so far, but here has been my approach...hope it may help someone.
Default for auto-generate key frames, if you move/change objects/shaders/etc. along the timeline, is whatever state you left it in...on or off.
Check the very top upper left corner of the sequencer tray...mesh sphere sort of symbol that has a "balloon" identifier of "animate" if you hover over it.
When "lit" (on), for every position of the timeline cursor, a key frame will be inserted automatically as you change things. That can be good or bad...easy, but you may create stuff you don't want and need to delete some key frames later...especially if you are still developing the animation and trying things out. I kept getting into too much trouble so I keep it almost permanently "off"/"un-lit".
To create key frames when I want them (with "animate button "off")...I move timeline cursor to desired time, make scene changes (usually one item at a time), then click on the "key" symbol button (next to trash can) on upper row of buttons in the sequencer window...and you will visually see key frame triangle created in the sequencer timeline for that item, along with a tweener symbol between that key frame and the previous key frame for that same line/row item.
Manual control takes more clicks but generates fewer mistakes (for me and the way I work).
Automation works well (animation = "on") but is easier to create key frames you may not want or may not see right away.
Doug.S
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