shader modifier? New Shader Op! 2005-03-30 - By Peter MacDougall
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Not that I'm blowing my own horn here.... ok I am. :)
I did the chapter in the Carrara 3 Handbook about terrain generation. It is based on the C3 terrain generator and not the new one in version 4 but the principles are the same. It is a good book overall with lots of good tips and ideas about working with Carrara and I know you can get it at a discount as I just saw it at Half-Price Computer books locally.
In a more specific answer....
a mountain range can be generated as a single mesh or as separate mountains. Probably the best way is to use a single mesh for background mountains or general terrain and then add mountains that will be central to your scene as a seperate terrain: like a "hero" in front of a "cast of thousands". Mountains can also be stacked to create snow or scree effects: generate a terrain, duplicate it without moving it but then smooth the duplicate texture this with a snow shader and you have snow nestled into the valleys. If you add noise to the duplicate instead, you can create the effect of distant trees.
I recommend taking digital pictures of rocks, making them tileable in a graphics program like PhotoPaint, Painter, Photoshop Elements, and then using those with the enviroment shader and fractal noise mixers to create textures.
In general, Bryce resources can be helpful too as the principles can also be used with Carrara although the tools do not work exactly the same.
I hope that helps.
T.Hopkins7@(protected) wrote: > > I am trying to build a mountain range and its hard for me at least. Are there any tutorials on this? Thanks. Tina > -- ---- ------ Original message -- ---- ------ > Kevin, All, > > That's what I was thinking too, it's really more of a Shader Ops thing. > I just finished posting the update to Shader Ops and this one is a ...
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Peter MacDougall pem@(protected) http://www3.telus.net/pem/index.htm
Reality always exceeds your expectations.
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