  | | | UV mapping | UV mapping 2004-10-07 - By Thomas Moffat Grimes
Back Hi Pierre,
This can be done in several ways - under the color shader, if it is a texture map, you can adjust the U and V repeats independently, making the texture repeat more often (or less often, if you chose). If it is a procedural shader rather than a texture map, there is often a scale parameter that can be used to once again raise or lower how many times the pattern repeats. This depends on the procedural shader in question and what the shader programmer decided to include in there! So it may be different from shader to shader for procedurals.
You can also adjust the UV mapping directly, by applying a new UV map and scaling the UV cage when applying, or do this later by using the UV editor. Note that some procedural shaders do not use UV for their calculations and that adjusting the UV mapping directly will not change how they are applied. It is unlikely that you would need to go this far to get the effect you want though, you should be able to do it using one of the first two options :)
HTH!
Tom
Thomas Moffat Grimes Marketing Communications Caligari Corporation
mailto:thomas@(protected) <mailto:thomas@(protected)> http://www.caligari.com <http://www.caligari.com/>
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From: Pierre [mailto:pierre@(protected)] Sent: Thursday, October 07, 2004 3:47 PM To: truespace@(protected) Subject: [TSML] UV mapping
Hi all,
I've some problems with uv mapping how can i reduce the sample size of a material ... i'm not sure of my english here.
In fact I wanna use the brick wall sample but it's very too large I wanna have the brick smaller.
I'm sorry but I dunno what I must search through the manual I've trying materials but find anything or I misunderstood
TIA
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<META content="MSHTML 6.00.2800.1458" name=GENERATOR> <STYLE>@(protected) Section1 {size: 595.3pt 841.9pt; margin: 70.85pt 70.85pt 70.85pt 70.85pt; } P.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } LI.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } DIV.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" } A:link { COLOR: blue; TEXT-DECORATION: underline } SPAN.MsoHyperlink { COLOR: blue; TEXT-DECORATION: underline } A:visited { COLOR: purple; TEXT-DECORATION: underline } SPAN.MsoHyperlinkFollowed { COLOR: purple; TEXT-DECORATION: underline } SPAN.EmailStyle17 { COLOR: windowtext; FONT-FAMILY: Arial; mso-style-type: personal-compose } DIV.Section1 { page: Section1 } </STYLE> </HEAD> <BODY lang=FR vLink=purple link=blue> <DIV dir=ltr align=left><SPAN class=338391321-07102004><FONT face=Arial size=2>Hi Pierre,</FONT></SPAN></DIV> <DIV dir=ltr align=left><SPAN class=338391321-07102004><FONT face=Arial size=2></FONT></SPAN> </DIV> <DIV dir=ltr align=left><SPAN class=338391321-07102004><FONT face=Arial size=2>This can be done in several ways - under the color shader, if it is a texture map, you can adjust the U and V repeats independently, making the texture repeat more often (or less often, if you chose). If it is a procedural shader rather than a texture map, there is often a scale parameter that can be used to once again raise or lower how many times the pattern repeats. This depends on the procedural shader in question and what the shader programmer decided to include in there! So it may be different from shader to shader for procedurals.</FONT></SPAN></DIV> <DIV dir=ltr align=left><SPAN class=338391321-07102004><FONT face=Arial size=2></FONT></SPAN> </DIV> <DIV dir=ltr align=left><SPAN class=338391321-07102004><FONT face=Arial size=2>You can also adjust the UV mapping directly, by applying a new UV map and scaling the UV cage when applying, or do this later by using the UV editor. Note that some procedural shaders do not use UV for their calculations and that adjusting the UV mapping directly will not change how they are applied. It is unlikely that you would need to go this far to get the effect you want though, you should be able to do it using one of the first two options :)</FONT></SPAN></DIV> <DIV dir=ltr align=left><SPAN class=338391321-07102004><FONT face=Arial size=2></FONT></SPAN> </DIV> <DIV dir=ltr align=left><SPAN class=338391321-07102004><FONT face=Arial size=2>HTH!</FONT></SPAN></DIV> <DIV dir=ltr align=left><SPAN class=338391321-07102004><FONT face=Arial size=2></FONT></SPAN> </DIV> <DIV dir=ltr align=left><SPAN class=338391321-07102004><FONT face=Arial size=2> Tom</FONT></SPAN></DIV><!-- Converted from text/plain format --> <P><FONT size=2>Thomas Moffat Grimes<BR>Marketing Communications<BR>Caligari Corporation<BR><BR><A href="mailto:thomas@(protected)">mailto:thomas@(protected)</A><BR><A href="http://www.caligari.com/">http://www.caligari.com</A> </FONT></P> <DIV> </DIV><BR> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left> <HR tabIndex=-1> <FONT face=Tahoma size=2><B>From:</B> Pierre [mailto:pierre@(protected)] <BR><B>Sent:</B> Thursday, October 07, 2004 3:47 PM<BR><B>To:</B> truespace@(protected)<BR><B>Subject:</B> [TSML] UV mapping<BR></FONT><BR></DIV> <DIV></DIV> <DIV class=Section1> <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hi all,<o:p></o:p></SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">I’ve some problems with uv mapping how can i reduce the sample size of a material … i’m not sure of my english here.<o:p></o:p></SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">In fact I wanna use the brick wall sample but it’s very too large I wanna have the brick smaller.<o:p></o:p></SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">I’m sorry but I dunno what I must search through the manual I’ve trying materials but find anything or I misunderstood<o:p></o:p></SPAN></FONT></P> <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">TIA<o:p></o:p></SPAN></FONT></P>< /DIV></BODY></HTML>
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