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shader modifier? New Shader Op!

shader modifier? New Shader Op!

2005-03-29       - By T.Hopkins7@(protected)

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Reply:     1     2     3     4     5     6  



I am trying to build a mountain range and its hard for me at least.  Are there
any tutorials on this?  Thanks.  Tina
-- ---- ------ Original message -- ---- ------
Kevin, All,

That's what I was thinking too, it's really more of a Shader Ops thing.
I just finished posting the update to Shader Ops and this one is a
freebie! The serial number dialog will come up and the rest of the
Shader Ops will be in evaluation mode if you don't enter a serial
number, but the new shader Programmable Scale will work even in
evaluation mode.

It gives you two sub shaders, Source and Scale. The first should be
slotted with a 3D shader like Cellular, the Noise shaders, or Veloute's
3D random map. The second will scale the first one, darker is smaller,
lighter is larger. It also makes a great perturbation shader, just drop
two different noise shaders in each of the sub channels.

You can download the update or try Shader Ops from the links below.

Carrara 4.0
PC
http://digitalcarversguild.com/downloads/c4/shaderops.zip
Mac OSX
http://digitalcarversguild.com/downloads/c4/shaderops.sit

Carrara 3.0
PC
http://digitalcarversguild.com/downloads/c3/shaderops.zip
Mac OS9
http://digitalcarversguild.com/downloads/c3/shaderopsos9.sit
Mac OSX
http://digitalcarversguild.com/downloads/c3/shaderopsosx.sit

Carrara 2.1
PC
http://digitalcarversguild.com/downloads/c2/shaderops.zip
Mac OS9
http://digitalcarversguild.com/downloads/c2/shaderopsos9.sit
Mac OSX
http://digitalcarversguild.com/downloads/c2/shaderopsosx.sit

Carrara 1.1
PC
http://digitalcarversguild.com/downloads/shaderops.zip
Mac
http://digitalcarversguild.com/downloads/shaderops.sit

Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com

Kevin Gwartney wrote:
> Shader's Plus seems to be a package of shader rendering types, whereas
> Shader Ops is a collection of shader manipulators. I'd think this sort of
> thing, manipulating the scale of a shader(s) over an object would fall into
> the Shader Ops package.
>
> Kevin G


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