  | | | shading | shading 2005-03-29 - By T.Hopkins7@(protected)
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Thank you. I did my building in architools-that's the same as a vertex object right? Tina
-- ---- ------ Original message -- ---- ------ On Tue, 29 Mar 2005 05:35:59 +0000, you wrote:
> >Hello and Help! > >I made my tibetan monastery for my project but now I have to shade it. I am having problems grasping how to break up the sections: the roof and main building. It keeps coming out all the same color. How do I separate the two? I know I have to name the shaders but I haven't been successful. I can separate the parts of a room with mapping but the building is complex and it's not working. >If anyone can help I would really appreciate it. Thank you.
If this is a VM object, then you need to select just the polys for the roof and name them a separate shader domain. You can then apply a shader (using layers list) to just that domain.
If this is a group of spline objects, then you should be able to apply a separate shader to each part.
I normally make buildings and such as separate objects, at least the roof and perhaps floors.
Your other option is a layers list with a box mapping (rectangular). You can apply a different shader to each side of the box, which ought to include the roof as one, and the sides as another. Pick the mapping mode that matches best the shape of the object.
Shader domains are sections of a vertex object which have a separate name. Shaders can be applied to just those named sections.
Hope this helps a bit.
Harvey
> >Tina > >[Non-text portions of this message have been removed] > > > >Welcome Yahoo Members! > >http://www.eovia.com >Yahoo! Groups Links > > > > > > > > >
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