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sorta OT: Poser questions

sorta OT: Poser questions

2005-03-29       - By Peter MacDougall

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Hi Andrew,

Andrew Turner wrote:
> With all the "Poser activity" here (and little in the Poser group) I
> thought I'd ask a few questions -

I gave up on the Yahoo Groups Poser group some time ago for that reason.
I think most of it has moved to other forums (DAZ, Renderosity,
RuntimeDNA...)

> I realize this may involve several things; from what I've read (and
> been told),  "Morphs" are a biggie and they are something akin to
> modifications being made and saved as .obj files.. then re-imported..
> and dials show up.. sheesh, I dunno.

In Poser, a morph is much like a morph in Carrara 4: a set of changes to
 the position of vertices in a model. To create a morph, you can
acutally deform the model in Poser using magnets or other morphs and
then "convert to morph". To make morphs in other programs, you have to
export the model information as an OBJ file and then import it into
Carrara or Amapi or whatever, do not delete or add vertices, you can
only move them and do not move or rescale the whole model (without
rescaling it back anyway--Amapi can do this automatically) Save the
modified OBJ out and then in Poser, open your figure and import the
modified OBJ as a morph. It then shows up as a dial on the figure
properties panel.

> Also, I'd like to be able to make clothes, and it seems like there are
> two kinds - those that deform correctly according to the figure's
> posture, and those that don't. I'm not sure. But I'd like to make ones
> that do :)

Given all the clothes that everyone else has made, the easiest thing to
do is to buy some from DAZ or RuntimeDNA or at Renderosity and so on.

Clothes come in two varieties: conforming (poser 3 and up) and dynamic
(poser 5 and up). Conforming is the most common and requires some skill
to create as it must be setup like any other figure.  Dynamic clothing
is simpler to make as all the wrinkles and folds are created within
poser but it can be a pain to setup and takes time to calculate the
dynamics.

> The next question is regarding objects - buildings, chairs, massage
> tables, whatever - are these generally done in Max? (sure seems like
> it).. looking through the toys on DAZ (they're toys unless you're
> getting paid!!) there are some really, really nice props.

Poser can import a variety of 3D formats. I made my Rocket Flier in
Amapi 5 and 7 and Carrara 3, created the UV map with UVMapper Pro (could
have done it in CS4) and created the textures in Corel Photopaint and
PMView.  So, really any app can be used to make poser figures and props.

> So, obviously, my question here is.. how can I make stuff I can use in
> Poser?

There are a variety of tutorials at DAZ and PhilC Designs. PoserArcana
was absorbed by DAZ.  There even a couple of pooks like the Poser 4 Pro
Pack and Poser Character Creation.
--

Peter MacDougall
pem@(protected)
http://www3.telus.net/pem/index.htm

Reality always exceeds your expectations.



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