Re: shader modifier? 2005-03-28 - By nicholas8681
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You could probally create something that simulates this in Carrara now, by blending, overlaying, and scaling individiual shaders. But I agree a simple modifier would be a nice function. Something similar to the curve filter would be nice.
Brian
--- In Carrara@(protected), Mark Solloway <m.solloway@(protected)> wrote: > Hi all, > > A na�ve question from a newbie: has anyone devised a "responsive" > procedural shader modifier for Carrara somewhat akin to the length > shader used in Anything Grows? I am searching for a way to smoothly > modify a single procedural attribute (such as the relative size of a > fractal "blob" in Velout�). It would be great to have the ability to > use a procedural shader to generate a reptile skin, for example, > where the size of the scales could be modified so that they were > smaller in certain high detail areas such as the face, etc. I am > imagining that one could generate a grayscale map with black=small > scale size and white�fault scale size. The underlying grayscale map > could then be "read" by the procedural shader and scale sizes > modified accordingly. Is this even a remote possibility? > > I realize that a similar effect can be had using the UV Editor and a > separate image-editing program, but it would be great if one could > use those beautiful procedural textures that are already available > for Carrara! > > adios, > > Mark > > > [Non-text portions of this message have been removed]
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