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shader modifier?

shader modifier?

2005-03-28       - By Mark Solloway

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Hi all,

A na�ve question from a newbie: has anyone devised a "responsive"
procedural shader modifier for Carrara somewhat akin to the length
shader used in Anything Grows? I am searching for a way to smoothly
modify a single procedural attribute (such as the relative size of a
fractal "blob" in Velout�). It would be great to have the ability to
use a procedural shader to generate a reptile skin, for example,
where the size of the scales could be modified so that they were
smaller in certain high detail areas such as the face, etc. I am
imagining that one could generate a grayscale map with black=small
scale size and white�fault scale size. The underlying grayscale map
could then be "read" by the procedural shader and scale sizes
modified accordingly. Is this even a remote possibility?

I realize that a similar effect can be had using the UV Editor and a
separate image-editing program, but it would be great if one could
use those beautiful procedural textures that are already available
for Carrara!

adios,

Mark


[Non-text portions of this message have been removed]



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