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microscope technique

microscope technique

2005-03-27       - By Dennis Richter

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Reply:     1     2  



Yeah, you can create shaders like this only with the shader-ops from
digitalcarversguild ->
http://www.digitalcarversguild.com/products/shaderops/galleryframe.ht
m (fake fresnel operator)

Really simple process: I just extruded some faces of a sphere in
vertex modeler. The roughness comes from a displacement map
(something with noise operator I think). You have to use the
Anything Grooves plug-in for that. A little bit depth of field and
there you go...

Greetings,
Dennis


--- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote:
> Hi Dennis, nice to hear from you.
>
> Great images. May I ask about the creation of the microscope image?
>
> Cheers,
> Andrew
>
> On Mar 27, 2005, at 3:50 AM, Dennis Richter wrote:
>
> >
> >
> > Hi 3D-People,
> >
> > I wanted to introduce myself too, I just dropped by a few days
ago:
> >
> > I am Dennis Richter - a freelance creative media artist /
programmer
> > from germany. I worked for eovia europe for a while promoting
cs/amapi
> > at fairs, writing tuts etc. I'm using carrara mainly for website
and
> > video production.
> >
> > I love and hate the software - so it must be true passion ;-) It
> > accompanies me since Ray Dream 4.
> >
> > I just uploaded some renderings at the photo section...
> >
> > Greetings,
> > Dennis
> >
> >
> >
> >
> >
> >
> > Welcome Yahoo Members!
> >
> > http://www.eovia.com
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >





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