Re: Has anyone modeled a volcano? 2005-03-24 - By ultrarustic
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Try this:
http://www.daz3d.com/support/tutorial/index.php?id=146
Maybe you can adapt it to carrara...
I would try z-scaled metaballs also - maybe together with a complex shader with fake fresnel as operator for an additional texture to simulate the "cooled down" edges etc.
To make it really physical correct flowing down the hill could be difficult - but maybe you can improvise a little bit...
For additional particle effects try also primivol: http://www.daz3d.com/support/tutorial/index.php?id=146
Greetings, Dennis Richter
--- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote: > I guess the topology is easy enough, but how might you go about > convincing lava? > > HEY! Speaking of volcanoes, and Poser.... > > http://www.cnn.com/2005/SHOWBIZ/Movies/03/23/volcano.movie.ap/index.h tml > > :) > > And I bet they "don't want no colored folk" sharing their theaters, > either.. > > but i really would like to know how to get lava going > > Andrew
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