  | | | Puppeteer-tSX v2.6 - early user feedback... | Puppeteer-tSX v2.6 - early user feedback... 2004-09-02 - By Greg Bassett
Back Hi everyone, I just want to share this user comment with you, as I am glad my attempts to improve Puppeteer-tSX have been worth while.
I can tell you I have been working on the feature to use the Puppeteer-tSX skeleton with any mesh and motion for a long time, unsuccessfully until very recently! (I would personally like to thanks Rick Fernandes for driving me onto getting this feature working)
It is very pleasing to see a user getting the use I desired from my plugin and gameSpace!
Comments taken from gameSpace forum http://forums.caligari.com/gamespace/showthread.php?p=11482#post11482 <http://forums.caligari.com/gamespace/showthread.php?p=11482#post11482> Post #19
Right now I'd have to say I am very satisfied with what your program allows me todo with GameSpace I am having no problems rigging my characters with custom skeletons and then saving the skeletons and adding them to the Puppeteer library... I can then use the skeletons on other characters and animate... finally I can do what I bought GS for... And the ability to save animations and reuse on other characters... that is just icing on the cake... This is what GS should have been doing all along! THANK YOU!
Rich All the best to all!
Greg Bassett Black Knight Productions www.blackknightproductions.com <http://www.blackknightproductions.com>
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<META content="MSHTML 6.00.2800.1458" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>Hi everyone,</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I just want to share this user comment with you, as I am glad my attempts to improve Puppeteer-tSX have been worth while.<BR><BR>I can tell you I have been working on the feature to use the Puppeteer-tSX skeleton with any mesh and motion for a long time, unsuccessfully until very recently! (I would personally like to thanks Rick Fernandes for driving me onto getting this feature working)<BR><BR>It is very pleasing to see a user getting the use I desired from my plugin and gameSpace!<BR></FONT></DIV> <DIV><FONT face=Arial size=2>Comments taken from gameSpace forum <A href="http://forums.caligari.com/gamespace/showthread.php?p=11482#post11482" >http://forums.caligari.com/gamespace/showthread.php?p=11482#post11482</A>  ;Post #19<BR></DIV></FONT><FONT face=Arial size=2></FONT> <DIV>Right now I'd have to say I am very satisfied with what your program allows me todo with GameSpace I am having no problems rigging my characters with custom skeletons and then saving the skeletons and adding them to the Puppeteer library... I can then use the skeletons on other characters and animate... finally I can do what I bought GS for... And the ability to save animations and reuse on other characters... that is just icing on the cake... This is what GS should have been doing all along! THANK YOU!<BR><BR>Rich</DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>All the best to all!<BR><BR>Greg Bassett<BR>Black Knight Productions</FONT><!-- / message --> <DIV><FONT face=Arial size=2><A href="http://www.blackknightproductions.com">www.blackknightproductions.com</A> </FONT></DIV><!-- / message --><!-- sig --></DIV></BODY></HTML>
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