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Puppeteer-tSX v2.6 - early user feedback...

Puppeteer-tSX v2.6 - early user feedback...

2004-09-02       - By Greg Bassett

 Back
Hi everyone,

I just want to share this user comment with you, as I am glad my
attempts to improve Puppeteer-tSX have been worth while.

I can tell you I have been working on the feature to use the
Puppeteer-tSX skeleton with any mesh and motion for a long time,
unsuccessfully until very recently! (I would personally like to thanks
Rick Fernandes for driving me onto getting this feature working)

It is very pleasing to see a user getting the use I desired from my
plugin and gameSpace!

Comments taken from gameSpace forum
http://forums.caligari.com/gamespace/showthread.php?p=11482#post11482
<http://forums.caligari.com/gamespace/showthread.php?p=11482#post11482>
Post #19

Right now I'd have to say I am very satisfied with what your program
allows me todo with GameSpace I am having no problems rigging my
characters with custom skeletons and then saving the skeletons and
adding them to the Puppeteer library... I can then use the skeletons on
other characters and animate... finally I can do what I bought GS for...
And the ability to save animations and reuse on other characters... that
is just icing on the cake... This is what GS should have been doing all
along! THANK YOU!

Rich


All the best to all!

Greg Bassett
Black Knight Productions
www.blackknightproductions.com <http://www.blackknightproductions.com>

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<DIV><FONT face=Arial size=2>Hi everyone,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I just want to share this user comment with
you,&nbsp;as I&nbsp;am glad my attempts to improve Puppeteer-tSX have been
worth
while.<BR><BR>I can tell you I have been working on the feature to use the
Puppeteer-tSX skeleton with any mesh and motion for a long time, unsuccessfully
until very recently! (I would personally like to thanks Rick Fernandes for
driving me onto getting this feature working)<BR><BR>It is very pleasing to see
a user getting the use I desired from my plugin and gameSpace!<BR></FONT></DIV>
<DIV><FONT face=Arial size=2>Comments taken from gameSpace forum <A
href="http://forums.caligari.com/gamespace/showthread.php?p=11482#post11482"
>http://forums.caligari.com/gamespace/showthread.php?p=11482#post11482</A>&nbsp
;Post
#19<BR></DIV></FONT><FONT face=Arial size=2></FONT>
<DIV>Right now I'd have to say I am very satisfied with what your program
allows
me todo with GameSpace I am having no problems rigging my characters with
custom
skeletons and then saving the skeletons and adding them to the Puppeteer
library... I can then use the skeletons on other characters and animate...
finally I can do what I bought GS for... And the ability to save animations and
reuse on other characters... that is just icing on the cake... This is what GS
should have been doing all along! THANK YOU!<BR><BR>Rich</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>All the best to all!<BR><BR>Greg Bassett<BR>Black
Knight Productions</FONT><!-- / message -->
<DIV><FONT face=Arial size=2><A
href="http://www.blackknightproductions.com">www.blackknightproductions.com</A>
</FONT></DIV><!-- / message --><!-- sig --></DIV></BODY></HTML>