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Specularity goes where?

Specularity goes where?

2005-03-08       - By Andrew Turner

 Back

Hi Holly -

Specularity is generally how "sharp" the highlight is, so if an object
has high specularity, it's got bright white highlights (if the light is
white...) and if not, it's more dull like rubber... uh... like dull
rubber.

The Shininess affects how large/small that highlight is, almost like
how "polished" an object is. Or how schmootzy it is :)

I'm not totally sure how specularity, shininess, and reflection work
together optimally, i.e. what produces a range of realistic attributes,
though.

Andrew

That's highlight in Carrara. Shininess is really just
On Mar 8, 2005, at 1:52 PM, hdaggers2000 wrote:

>
>
> Commercial textures that contain a color, bump, and specularity file:
>
> Color=Color
> Bump=Bump
> Specularity=???
>
> Obviously it is either Highlights or Shininess, or both, or possibly
> involving a bit of
> Reflection.... Is there a rule? Any reason why Carrara doesn't have
> Specularity channel? Is a
> rose by any other name giving the same highlights, or is it actually
> something that Carrara
> does differently than the rest?
>
> holly
>
>
>
>
>
> Welcome Yahoo Members!
>
> http://www.eovia.com
> Yahoo! Groups Links
>
>
>
>
>
>
>



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