Re: Morphing question 2005-02-28 - By elsiget
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The A-kuro digital plug in works in a similar fashion to the old morphing modifier. Yes, it uses separate objects. Never tried it though, but it can do negative morphing as well, and can do morphing over 100%. The models need to have the same vertex count though.
--- In Carrara@(protected), "mrcracked" <mrcracked@(protected)> wrote: > > Carrara 4 Pro has added morphing to it's new list of features. > Unfortunately the user has to set morph targets to one object in the > vertex modeler. > > A-Kuro Digital also has a plug-in for morphing. From what I can see > on the website it looks like you can have morph targets defined by > seperate objects. > > Has anyone used this plug-in? Do you use multiple objects? > > This would be a great help for someone like me who does all of my > modeling in Silo and Amapi Pro and does not play well with the > vertex modeler. I could model the morphed objects in their > respective programs then import them into Carrara. If needed convert > them to the vertex modeler without having to morph them there. > > Oh yeah; a big thanks to Eovia. C4 Pro imports Amapi models so much > better now. > > Thanks, > > Mark
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