  | | | Re: reflection map? | Re: reflection map? 2005-02-25 - By pmiinalainen
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no per object reflection maps. in some cases they are more than enough and by using cubical or spherical reflections, they are even quite accurate. the best thing is that they are fast...
i'm hoping that we'll see a reflection map shader with strength slider and texture map slot. ideally it would have option for spherical or cubical map. you could render your own map for cubical maps if you want real objects around you to be reflected.
anyway, it would give enormous speedup for animation renders.
petteri --- In Carrara@(protected), "hdaggers2000" <hdaggers@(protected)> wrote: > > I think you misunderstand. I'm not looking to change the shader at all. I want to > control what is reflected (generally what would be in the scene's Background > layer) on a per object basis. I believe this was available in Raydream under > each object's Effects Tab: Reflection parameter. In C4 all I see under the > Reflection parameter is "Raytrace" or "None". There is no option to have an > object reflect a separate map. > > Does anyone remember this from Radream or am I crazy? > > holly > > > > > > If I'm understanding what you want, I believe you can put that 2d texture > > map into the reflection area of the gold shader in the shader room? Then > that > > map would only do its reflecting in that specific shader. > > > > > > [Non-text portions of this message have been removed]
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