Re: newbie question 2005-02-17 - By markdesmarais
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Sure, you need to use a shader that works with the surface normal- put it in the glow channel and the transparency channel, for instance.
You could use Fake Fresnel in Shader Ops, or Iridescent or Fresnel in Shoestring Shaders.
<disclaimer- I have a direct financial interest in Shoestring Graphics>
;-)
markd
--- In Carrara@(protected), "stephencox456" <stephencox456@(protected)> wrote: > > Does anyone have any clue how to create that ghost or exray effect? > I am new to Carrara I still only have Carrara 3. Should I upgrade? > > Steve
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