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Carrara 4.1 vs Carrara 4.0.3

Carrara 4.1 vs Carrara 4.0.3

2005-02-17       - By Charles Brissart

 Back

Hi,

for those who wonder what we have changed in this upgrade, here is a list:

Network Rendering:

We worked a lot to optimize the network communications and making the
network rendering more robust. Actually I have to rewrite a big part of it.
It is now a lot more stable and faster.

Additionnaly, you can now select manually the subnet on which your nodes are
located in case the automatic detection does not work (in the preference). I
also added a log capability that let you see which machines participated in
the rendering.

Here is a list of bug fixed in network rendering:

- Network rendering does not start because it is looking on the wrong subnet
- Carrara render node fails half way thru the network render.
- Aborting network rendering cause application to freeze
- Pausing/Restarting a network rendering cause application to freeze at the
end of the rendering
- SMP: lighting varies from frame to frame with network rendering

We also fixed a few additionnal issues:

- Sound scrubbing stops before the end of a sound clip
- In this scene, changing the position of 2 items in the hierarchy also
moves them in the scene !

Mac OS X:
- Duplicate with symmetry: the shortcut keys conflict with the dock
- Rendering scenes with reflection and transparency causes Carrara to quit
unexpectedly.

 Charles




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