a bit of background noise from the caliGallery 2004-08-11 - By Michael C Horner
Back Matt: Yes some of the object renders were post-opped. Why? I dunno, to make them more artsy-fartsy I guess. The lighting setup took the longest- volumetric area key light to simulate sunlight, infinites for fill and backlights, and locals for fill and bounce. The worst part was a persistent render error perhaps due to some unknown shader combination. I never did figure out what exactly was causing it.
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
|
|