Light Linking and MPxLocator objects 2003-12-04 - By Berj Bannayan
Back Hi,
I've built a node that's derived from MPxLocator. I do this since I need to override the draw() method. The trouble comes in when I try to link a light to this node... I can't. This node is essentially a place-holder for a bunch of RIB data to be output to a renderman renderer, the draw() draws this data in the viewport but I also want to be able to render it (using Liquid). Everything works except light linking.
So the question is: Is there a way to fool the light linker into thinking this node isn't a locator?
Thanks for any assistance, Berj
-- "A cigar is a banana for the monkey of the soul" -- Switters Berj Bannayan - soho vfx - berj@(protected) - 416-591-1400
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