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GameSpace/low-poly problems, and file

GameSpace/low-poly problems, and file

2004-07-22       - By RorrKonn

 Back
Reply:     1     2     3     4  

To make the trunk a single mesh."Decompose into objects" move the
branches in to the trunk "Boolean" and tweak the dots.
Could always just email the mesh to them with out a zip.
I don't know much about game production.
But ya mesh rendered right.
They might be doing something wrong on there end.
Customers,Clients our not always that knowledgeable about 3D.
But if I make them a mesh they pay me rather they know what there doing
or not.

RorrKonn
http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>



-- -- Original Message -- --
From: K M Krieger <mailto:pterochromics@(protected)>  
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Thursday, July 22, 2004 1:06 PM
Subject: Re: [TSML] GameSpace/low-poly problems, and file

That's just "life in Kris' brain" - i.e. sort of a "thought hurricane"
most
of the time.  Lots of thoughts and projects and ideas, usually 2-5
trains
of thought running through my mind at one time.

Anyhoo, thanks again for looking at this stuff.  If I can only figure
out
and solve the holes problem, maybe I'll eventually be able to turn this
thing into something useful.  I'm keeping at it only because I've
already
spent so much time on it, that it'd be a waste to just trash it if I can
make something useful out of it...

- Kris


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>

<META content="MSHTML 6.00.2800.1400" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV>To make the&nbsp;trunk a single mesh."Decompose into objects" move the
branches in to the trunk "Boolean" and&nbsp;tweak the dots.</DIV>
<DIV>Could always just email the mesh to them with out a zip.</DIV>
<DIV>I don't know much about game production.</DIV>
<DIV>But ya mesh rendered right.</DIV>
<DIV>They might be doing something wrong on there end.</DIV>
<DIV>Customers,Clients our not always that knowledgeable about 3D.</DIV>
<DIV>But if I make them a mesh they pay me rather they know what there doing or
not.</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=pterochromics@(protected)
 href="mailto:pterochromics@(protected)">K M Krieger</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, July 22, 2004 1:06
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] GameSpace/low-poly
 problems, and file<BR><BR>That's just "life in Kris' brain" - i.e. sort of a
 "thought hurricane" most<BR>of the time.&nbsp; Lots of thoughts and projects
 and ideas, usually 2-5 trains<BR>of thought running through my mind at one
 time.<BR><BR>Anyhoo, thanks again for looking at this stuff.&nbsp; If I can
 only figure out<BR>and solve the holes problem, maybe I'll eventually be able
 to turn this<BR>thing into something useful.&nbsp; I'm keeping at it only
 because I've already<BR>spent so much time on it, that it'd be a waste to
just
 trash it if I can<BR>make something useful out of it...<BR><BR>-
Kris</DIV></BLOCKQUOTE></BODY></HTML>