  | | | GameSpace/low-poly problems, and file | GameSpace/low-poly problems, and file 2004-07-22 - By RorrKonn
Back To make the trunk a single mesh."Decompose into objects" move the branches in to the trunk "Boolean" and tweak the dots. Could always just email the mesh to them with out a zip. I don't know much about game production. But ya mesh rendered right. They might be doing something wrong on there end. Customers,Clients our not always that knowledgeable about 3D. But if I make them a mesh they pay me rather they know what there doing or not. RorrKonn http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>
-- -- Original Message -- -- From: K M Krieger <mailto:pterochromics@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Thursday, July 22, 2004 1:06 PM Subject: Re: [TSML] GameSpace/low-poly problems, and file
That's just "life in Kris' brain" - i.e. sort of a "thought hurricane" most of the time. Lots of thoughts and projects and ideas, usually 2-5 trains of thought running through my mind at one time.
Anyhoo, thanks again for looking at this stuff. If I can only figure out and solve the holes problem, maybe I'll eventually be able to turn this thing into something useful. I'm keeping at it only because I've already spent so much time on it, that it'd be a waste to just trash it if I can make something useful out of it...
- Kris
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<META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV>To make the trunk a single mesh."Decompose into objects" move the branches in to the trunk "Boolean" and tweak the dots.</DIV> <DIV>Could always just email the mesh to them with out a zip.</DIV> <DIV>I don't know much about game production.</DIV> <DIV>But ya mesh rendered right.</DIV> <DIV>They might be doing something wrong on there end.</DIV> <DIV>Customers,Clients our not always that knowledgeable about 3D.</DIV> <DIV>But if I make them a mesh they pay me rather they know what there doing or not.</DIV> <DIV> </DIV> <DIV>RorrKonn<BR><A href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV> <DIV> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=pterochromics@(protected) href="mailto:pterochromics@(protected)">K M Krieger</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, July 22, 2004 1:06 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] GameSpace/low-poly problems, and file<BR><BR>That's just "life in Kris' brain" - i.e. sort of a "thought hurricane" most<BR>of the time. Lots of thoughts and projects and ideas, usually 2-5 trains<BR>of thought running through my mind at one time.<BR><BR>Anyhoo, thanks again for looking at this stuff. If I can only figure out<BR>and solve the holes problem, maybe I'll eventually be able to turn this<BR>thing into something useful. I'm keeping at it only because I've already<BR>spent so much time on it, that it'd be a waste to just trash it if I can<BR>make something useful out of it...<BR><BR>- Kris</DIV></BLOCKQUOTE></BODY></HTML>
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