  | | | GameSpace/low-poly problems, and file | GameSpace/low-poly problems, and file 2004-07-22 - By RorrKonn
Back Right,when ya joining the branches to the trunk "Boolean" will need to do a little fixen around the joints. probably just weld a few vertices together.
-- -- Original Message -- -- From: K M Krieger <mailto:pterochromics@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Thursday, July 22, 2004 2:25 PM Subject: Re: [TSML] GameSpace/low-poly problems, and file
Oh! <smacking self in head> I just realized - maybe I shouldn't be moving the branches at all! Maybe I should Decompose (that's what I couldn't think of - that's what the "orange stick man" does...), THEN immediately savethe whole thing as a COB, then reload the COB, and *then* Join the branches to the trunk - maybe the inside faces will disappear when they're joined. THat's what usually happens with normal objects. DOH! <Kris feeling stupid!>
I'll have to try that....
- Kris
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<META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV>Right,when ya joining the branches to the trunk "Boolean" will need to do a little fixen around the joints.</DIV> <DIV>probably just weld a few vertices together.</DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=pterochromics@(protected) href="mailto:pterochromics@(protected)">K M Krieger</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, July 22, 2004 2:25 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] GameSpace/low-poly problems, and file</DIV> <DIV><BR> </DIV><BR><BR>Oh! <smacking self in head> I just realized - maybe I shouldn't be moving<BR>the branches at all! Maybe I should Decompose (that's what I couldn't<BR>think of - that's what the "orange stick man" does...), THEN immediately<BR>savethe whole thing as a COB , then reload the COB, and *then* Join the<BR>branches to the trunk - maybe the inside faces will disappear when they're<BR>joined. THat's what usually happens with normal objects. DOH! <Kris<BR>feeling stupid!><BR><BR>I'll have to try that....<BR><BR><BR>- Kris</BLOCKQUOTE></BODY></HTML>
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