Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
how to design a round-to-square from data ?

how to design a round-to-square from data ?

2004-07-22       - By RorrKonn

 Back
Reply:     1     2     3     4     5     6  

What,Why would you need to double the vertices ?
Ya mesh would be easy to make with polygons.

RorrKonn
http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>


-- -- Original Message -- --
From: hans_k <mailto:hans_k@(protected)>  
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Thursday, July 22, 2004 2:26 PM
Subject: Re: [TSML] how to design a round-to-square from data ?

It would look something like:
http://www.visulogik.com/tS/pyr.cob
<http://www.visulogik.com/tS/pyr.cob>

If you double the number of vertices for each level, the circle will
have
2 raised to 37 vertices.
This will be like the one that wanted ricecorns on a chess board, 1 on
the
first aquare, 2 on the
second, 4 orn the third and so on.

I guess that on the second level you will have to cut corners a bit, so
there HAS to be 8 vertices.
But then you might go on with 8 for a few levels before it is time to
add
another four vertices.
This will have to be hand work and it will not be easy to get the
correct
area for each level
( http://www.vb-helper.com/howto_polygon_area.html
<http://www.vb-helper.com/howto_polygon_area.html> )

I guess you will need help by a matematician to write a python program
that calculates the vertices
and sort out how they are connected, then the Mesher plugin can create
the
polygons.
To me this seems just too complicated for a person who is not very
comfortable with geometric
algoritms.

- Hans


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>

<META content="MSHTML 6.00.2800.1400" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV>What,Why would you need to double the vertices ?</DIV>
<DIV>Ya mesh would be easy to make with polygons.</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=hans_k@(protected) href="mailto:hans_k@(protected)">hans_k</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, July 22, 2004 2:26
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] how to design a
 round-to-square from data ?</DIV>
 <DIV><BR></DIV>It would look something like:<BR><A
 href="http://www.visulogik.com/tS/pyr.cob">http://www.visulogik.com/tS/pyr
.cob</A><BR><BR>If
 you double the number of vertices for each level, the circle will have<BR>2
 raised to 37 vertices.<BR>This will be like the one that wanted ricecorns on
a
 chess board, 1 on the<BR>first aquare, 2 on the<BR>second, 4 orn the third
and
 so on.<BR><BR>I guess that on the second level you will have to cut corners a
 bit, so<BR>there HAS to be 8 vertices.<BR>But then you might go on with 8 for
 a few levels before it is time to add<BR>another four vertices.<BR>This will
 have to be hand work and it will not be easy to get the correct<BR>area for
 each level<BR>(<A
 href="http://www.vb-helper.com/howto_polygon_area.html">http://www.vb-helper
.com/howto_polygon_area.html</A>)<BR><BR>I
 guess you will need help by a matematician to write a python program<BR>that
 calculates the vertices<BR>and sort out how they are connected, then the
 Mesher plugin can create the<BR>polygons.<BR>To me this seems just too
 complicated for a person who is not very<BR>comfortable with
 geometric<BR>algoritms.<BR><BR>- Hans</BLOCKQUOTE></BODY></HTML>