  | | | how to design a round-to-square from data ? | how to design a round-to-square from data ? 2004-07-22 - By RorrKonn
Back What,Why would you need to double the vertices ? Ya mesh would be easy to make with polygons. RorrKonn http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>
-- -- Original Message -- -- From: hans_k <mailto:hans_k@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Thursday, July 22, 2004 2:26 PM Subject: Re: [TSML] how to design a round-to-square from data ?
It would look something like: http://www.visulogik.com/tS/pyr.cob <http://www.visulogik.com/tS/pyr.cob>
If you double the number of vertices for each level, the circle will have 2 raised to 37 vertices. This will be like the one that wanted ricecorns on a chess board, 1 on the first aquare, 2 on the second, 4 orn the third and so on.
I guess that on the second level you will have to cut corners a bit, so there HAS to be 8 vertices. But then you might go on with 8 for a few levels before it is time to add another four vertices. This will have to be hand work and it will not be easy to get the correct area for each level ( http://www.vb-helper.com/howto_polygon_area.html <http://www.vb-helper.com/howto_polygon_area.html> )
I guess you will need help by a matematician to write a python program that calculates the vertices and sort out how they are connected, then the Mesher plugin can create the polygons. To me this seems just too complicated for a person who is not very comfortable with geometric algoritms.
- Hans
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<META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV>What,Why would you need to double the vertices ?</DIV> <DIV>Ya mesh would be easy to make with polygons.</DIV> <DIV> </DIV> <DIV>RorrKonn<BR><A href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=hans_k@(protected) href="mailto:hans_k@(protected)">hans_k</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, July 22, 2004 2:26 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] how to design a round-to-square from data ?</DIV> <DIV><BR></DIV>It would look something like:<BR><A href="http://www.visulogik.com/tS/pyr.cob">http://www.visulogik.com/tS/pyr .cob</A><BR><BR>If you double the number of vertices for each level, the circle will have<BR>2 raised to 37 vertices.<BR>This will be like the one that wanted ricecorns on a chess board, 1 on the<BR>first aquare, 2 on the<BR>second, 4 orn the third and so on.<BR><BR>I guess that on the second level you will have to cut corners a bit, so<BR>there HAS to be 8 vertices.<BR>But then you might go on with 8 for a few levels before it is time to add<BR>another four vertices.<BR>This will have to be hand work and it will not be easy to get the correct<BR>area for each level<BR>(<A href="http://www.vb-helper.com/howto_polygon_area.html">http://www.vb-helper .com/howto_polygon_area.html</A>)<BR><BR>I guess you will need help by a matematician to write a python program<BR>that calculates the vertices<BR>and sort out how they are connected, then the Mesher plugin can create the<BR>polygons.<BR>To me this seems just too complicated for a person who is not very<BR>comfortable with geometric<BR>algoritms.<BR><BR>- Hans</BLOCKQUOTE></BODY></HTML>
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