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GameSpace/DTS/low-poly problems, and file

GameSpace/DTS/low-poly problems, and file

2004-07-21       - By K M Krieger

 Back
Hi, All,

I've been banging away at trying to make a low-poly tree (max 500 polys
when triangulated) for someone, but have had no success to date so the
project is off.  Problems:  transparency from PNG didn't work when I
followed the "manual" (which was about as clear as mud to me), textures
flip-flopped (can't recall what I was doing in PSP so I started them anew),
poly counts I was seeing were consistently lower than what the recipient
was seeing, and overall, the thing just didn't work.  So, end of project
for me.

But, not the end of the *story* ....

Especially since I *finally* got my new glasses, I at least saw some
additional things to fix; also, being an admittedly pigheaded person, I
refused to just give up and continued to hammer away at the dang thing for
about 6+ hours today, trying to get it to do something reasonable.  ((I've
also developed a lot more respect for low-poly modelers!))

I have all the files in a ZIP file at my website,
http://www.pterochromics.com/pterochromics/Oak_kmk.zip
it is 978,528 bytes, includes the *.png texture files (supposedly with
alpha channel, which shows for me in tS but which consistently disappeared
when I tried to send it to the intended recipient), and *.xfr (XFrog),
*.obj, *.cob, *.scn, *.mtl files.  If anyone wants to DL the beast, and can
tell me what I'm doing wrong, it'd be really helpful.  If the model is of
any remote use to anyone, go ahead and use it.  I can't use low-poly things
in the types of scenes I've been trying to do.

One confounding thing is that, according to the instructions, the PNG
transparency is evidently supposed to show up by itself just through the
"plain transparency" option in the tS Material Texture box/window, however,
I could only get it to show up when I clicked on the "wavy blue line"
(transparency map) option and applied the PNG image to it.

So, It would eb a really big help to me if anyone could explain to me how
to get PNG alpha-channel transparency to show up via the "blue sphere" i.e.
Plain Transparency option.  I have zero idea of what the "manual" was going
on about re: "subtractive transparency" and "additive transparency" and
how/why altering the Specularity setting is supposed to make the alpha
channel show up, and do so in these 2 different ways (I also have Zero idea
what "subtractive" and "additive" transparency are supposed to mean).  Any
definitions, or hints of a clue =:-o !, would be a big help to my hopefully
and eventually understanding why I am unable to provide a workable low-poly
tree with working textrues.  ((Naturally, I've no problems with the 500,000
poly ones....must be proof that my hypothesis re: the
hypercomplexificationalization gene is correct.........))

Hope this made sense, ought to have sacked out 2 hrs ago    =8-o

Many Thanks In Advance :) !

- Kris K.