GameSpace/DTS/low-poly problems, and file 2004-07-21 - By K M Krieger
Back Hi, All,
I've been banging away at trying to make a low-poly tree (max 500 polys when triangulated) for someone, but have had no success to date so the project is off. Problems: transparency from PNG didn't work when I followed the "manual" (which was about as clear as mud to me), textures flip-flopped (can't recall what I was doing in PSP so I started them anew), poly counts I was seeing were consistently lower than what the recipient was seeing, and overall, the thing just didn't work. So, end of project for me.
But, not the end of the *story* ....
Especially since I *finally* got my new glasses, I at least saw some additional things to fix; also, being an admittedly pigheaded person, I refused to just give up and continued to hammer away at the dang thing for about 6+ hours today, trying to get it to do something reasonable. ((I've also developed a lot more respect for low-poly modelers!))
I have all the files in a ZIP file at my website, http://www.pterochromics.com/pterochromics/Oak_kmk.zip it is 978,528 bytes, includes the *.png texture files (supposedly with alpha channel, which shows for me in tS but which consistently disappeared when I tried to send it to the intended recipient), and *.xfr (XFrog), *.obj, *.cob, *.scn, *.mtl files. If anyone wants to DL the beast, and can tell me what I'm doing wrong, it'd be really helpful. If the model is of any remote use to anyone, go ahead and use it. I can't use low-poly things in the types of scenes I've been trying to do.
One confounding thing is that, according to the instructions, the PNG transparency is evidently supposed to show up by itself just through the "plain transparency" option in the tS Material Texture box/window, however, I could only get it to show up when I clicked on the "wavy blue line" (transparency map) option and applied the PNG image to it.
So, It would eb a really big help to me if anyone could explain to me how to get PNG alpha-channel transparency to show up via the "blue sphere" i.e. Plain Transparency option. I have zero idea of what the "manual" was going on about re: "subtractive transparency" and "additive transparency" and how/why altering the Specularity setting is supposed to make the alpha channel show up, and do so in these 2 different ways (I also have Zero idea what "subtractive" and "additive" transparency are supposed to mean). Any definitions, or hints of a clue =:-o !, would be a big help to my hopefully and eventually understanding why I am unable to provide a workable low-poly tree with working textrues. ((Naturally, I've no problems with the 500,000 poly ones....must be proof that my hypothesis re: the hypercomplexificationalization gene is correct.........))
Hope this made sense, ought to have sacked out 2 hrs ago =8-o
Many Thanks In Advance :) !
- Kris K.
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