  | | | cubic mapping | cubic mapping 2003-12-03 - By Duncan Brinsmead
Back I don't think so. The triplanar projection is a 3d texture that looks at worldspace positions and normals, while the polygon mapping is a uv based texturing. You could combine them I suppose by having some textures non-projected( i.e. using uv maps) and some as triplanar projection textures.
Duncan
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)]On Behalf Of Stefano Colombo Sent: Tuesday, December 02, 2003 11:33 PM To: maya@(protected) Subject: RE: cubic mapping
Ok - makes sense, but would you use it in combination with Automatic mapping for polygons? Thanks, Stefano
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)] On Behalf Of Duncan Brinsmead Sent: Tuesday, December 02, 2003 7:48 PM To: maya@(protected) Subject: RE: cubic mapping
Try the triplanar projection method. This decides which axis to project along based on which one the surface normal most closely aligns to. It makes it a snap to cover buildings with bricks and such.
Duncan
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)]On Behalf Of Stefano Colombo Sent: Tuesday, December 02, 2003 12:11 PM To: maya@(protected) Subject: cubic mapping
hi all, i was just wondering if there is a way to control texture maps with a cubic map such as in 3dsmax, that projects from 6 sides. With max's cubic uvw mapping its super easy to map a lot of geometry for architectural visualizations, something i find quite hard in maya. thank you, stefano
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