Mechanical Spider Help 2004-07-07 - By Matt Geier
Back Just to clear some things up...
The front and back of the spider will be the "tipped" end. The Legs will come out the sides which are currently Retangular "Flats".
How can I get the "tipped" ends to come down to a more gradual tip, (giving me the oval look) rather then a sharp tip like it is now...
--- Matt Geier <matt_g_geier@(protected)> wrote: > Hello all, > > Been a while since I used TSML or been on > #truespace, > but anyhow I am still hopeing some of you have some > ideas for me. > > Spiders facinate me, I dont know why, but I like > them. > My wife on the other hand doesn't, anyway..... I > want > to create my own version of a spider, and I know > that > its going to be mechanical. I have some sketches > done > already, just a few pencilings of a leg and body, > however, I cannot manage to get my TS 4.3 to work > correctly and give me the result I am looking for. > > I have been searching for tutorials, but it seems > most > everyone making CG spiders is using the "Round" body > design. I want to use more of a Oval Rectangular, > design with 45 Degree angles and points. > > I keep using the spline tool (Wishing I had NURBS > like > in 6.6) LOL, creating the outline, and then doing a > sweep on it. However, I am getting more of a Square > Rectangular feel. How do I get the outline to sweep > into a nice gradual point, so that it keeps my sides > and takes them down along into a point...Not sure > that > makes sense, but thats the best way I can explain > what > Im doing. > > Looking for some feedback ... > > I want a more "rounded oval" look. > > I have posted a link with my thus far results. > > http://www.systemsurreal.com/matt/Mywork/Truespace/TestArea/SpiderBody.jpg > > > > __ ____ ____ ____ ____ ____ ______ > Do you Yahoo!? > Read only the mail you want - Yahoo! Mail SpamGuard. > http://promotions.yahoo.com/new_mail >
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