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Ok, Help!

Ok, Help!

2004-07-04       - By RorrKonn

 Back
Reply:     <<     11  

Kool Glass.
nGones is C4D Slang.C4D Does not support nGones.

TS 6 supports open Meshes ts4 does not.
I think of ts4 as a box modeler that supports nGones
a open mesh would be a cube with one of the 6 sides removed.
TS 6 is a better polygon modeler then ts4.
So the future versions our getting better.

I seldom use Boolean in any App.
most the time Weld,Sweep,Splines will do what Boolean does but better.
Ya could have modeled the Glass buy sweeping a cylinder or splines.

when you load a cylinder with 16 sides.the top,bottom of the cylinder is
a nGone and what you call a hole even thou you con not see threw it it's
still a what you call a hole.
so when you took a smaller cylinder and booleaned it from the larger
cylinder.
you booleaned what you call a hole.

get a cylinder.
sweep the ends that's nGones and weld all the points together,or tip the
top,bottom of a cylinder.
then there will be no what you call a hole.
Boolean and all outer and inner dots should be connected with lines.

any time ya Quad Divide,Triangulate and any part of the mesh is not
effected that's what you call a hole and will cause you problems.

RorrKonn
http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>



-- -- Original Message -- --
From: David  <mailto:d3av3e@(protected)> Wilson
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Sunday, July 04, 2004 5:23 PM
Subject: Re: [TSML] Ok, Help!

Here we go, the final product, first empty:
http://home.earthlink.net/~d3av3e/empty
<http://home.earthlink.net/~d3av3e/empty>  Glass2.jpg

and full:
http://home.earthlink.net/~d3av3e/Glass2.jpg
<http://home.earthlink.net/~d3av3e/Glass2.jpg>

There are some problems with the render that I didn't figure out (The
diffraction's all messed up with the drink, making the straw look all
weird... plus the shadows are conspicuously absent...) but you can see
the
glass well enough. Boy, that clouds procedural is ugly, huh? ^_^

Dave III


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>

<META content="MSHTML 6.00.2800.1400" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV>Kool Glass.</DIV>
<DIV>nGones is C4D Slang.C4D Does not support nGones.</DIV>
<DIV>&nbsp;</DIV>
<DIV>TS 6 supports open Meshes ts4 does not.</DIV>
<DIV>I think of ts4&nbsp;as a&nbsp;box modeler that supports nGones</DIV>
<DIV>a open mesh would be a cube with one of the 6 sides removed.</DIV>
<DIV>TS 6 is a better polygon modeler then ts4.</DIV>
<DIV>So the future versions our getting better.</DIV>
<DIV>&nbsp;</DIV>
<DIV>I&nbsp;seldom use Boolean in any App.</DIV>
<DIV>most the time Weld,Sweep,Splines will do what Boolean does but
better.</DIV>
<DIV>Ya could have modeled the Glass buy sweeping a cylinder or splines.</DIV>
<DIV>&nbsp;</DIV>
<DIV>when you load a cylinder with 16 sides.the top,bottom of the cylinder is a
nGone and&nbsp;what you call a&nbsp;hole even thou you con not see threw it it
's
still a what you call a&nbsp;hole.</DIV>
<DIV>so when you took a smaller cylinder and booleaned it from the larger
cylinder.</DIV>
<DIV>you booleaned what you call a&nbsp;hole.</DIV>
<DIV>&nbsp;</DIV>
<DIV>get a cylinder.</DIV>
<DIV>sweep the ends that's nGones and weld all the points together,or tip the
top,bottom of a&nbsp;cylinder.</DIV>
<DIV>then there will be no what you call a&nbsp;hole.</DIV>
<DIV>Boolean and all outer and inner dots should be connected with lines.</DIV>
<DIV>&nbsp;</DIV>
<DIV>any time ya Quad Divide,Triangulate and&nbsp;any part of the mesh is not
effected that's what you call a&nbsp;hole and will cause you problems.</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=d3av3e@(protected) href="mailto:d3av3e@(protected)">David
 Wilson</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Sunday, July 04, 2004 5:23 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] Ok, Help!</DIV>
 <DIV><BR></DIV>Here we go, the final product, first empty:<BR><A
 href="http://home.earthlink.net/~d3av3e/empty">http://home.earthlink.net/
~d3av3e/empty</A>
 Glass2.jpg<BR><BR>and full:<BR><A
 href="http://home.earthlink.net/~d3av3e/Glass2.jpg">http://home.earthlink.net
/~d3av3e/Glass2.jpg</A><BR><BR>There
 are some problems with the render that I didn't figure out
 (The<BR>diffraction's all messed up with the drink, making the straw look
 all<BR>weird... plus the shadows are conspicuously absent...) but you can see
 the<BR>glass well enough. Boy, that clouds procedural is ugly, huh?
 ^_^<BR><BR>Dave III</BLOCKQUOTE></BODY></HTML>