Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Ok, Help!

Ok, Help!

2004-07-04       - By Zsuzsa/Susan Lee

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I think what's going on is that because of the way you made the glass (using
a Boolean subtract operation) the top of the glass is an n-gon. You could
fix it by using the "Add edges" tool and connect the vertices between the
outside and the inside of the glass. This way you could make sure that the
top is made out of 4-sided polygons instead of one big n-gon.



-- -- Original Message -- --
From: "David Wilson" <d3av3e@(protected)>
To: <truespace@(protected)>
Sent: Sunday, July 04, 2004 2:58 PM
Subject: Re: [TSML] Ok, Help!


Clicking Fix Bad Geometry didn't do anything obvious, so I assumed it didn't
do anything at all. I didn't really give Triangulate or Quad Divide a fair
shake, either, I will have to work harder at that.



nGones? Never ran across that term before, but the concept seems familiar
enough. I can try fixing where I thing the hole is manually, but if I miss
it I may still have trouble. That's the thing, what I'm not seeing is
anything that is obviously a Hole. Maybe this is something that can be
improved for future versions, an Error Obvious-o-Matic or something. ^_^



Thanks, this gives me more to work with looking for the little blighters.



Dave III

<<Couldn't hurt to click the fix bad geometry icon.
Triangulate mite fix the holes automatically.

there is not a hole when you look at the mesh but even thou it looks like
one mesh parts of the mesh our not connected even thou it looks like it is.
This makes nGones.
nGon is a polygon with more then 4 sides.
Your mesh should only have Tri's Quad polygons.
copy the mesh for testing.
Boolean cause these holes.the holes well be on the seem of the Boolean.
to find the holes click the quad divide there will be parts that don't
divide that's the hole part.>>