Ok, Help! 2004-07-04 - By Zsuzsa/Susan Lee
Back I think what's going on is that because of the way you made the glass (using a Boolean subtract operation) the top of the glass is an n-gon. You could fix it by using the "Add edges" tool and connect the vertices between the outside and the inside of the glass. This way you could make sure that the top is made out of 4-sided polygons instead of one big n-gon.
-- -- Original Message -- -- From: "David Wilson" <d3av3e@(protected)> To: <truespace@(protected)> Sent: Sunday, July 04, 2004 2:58 PM Subject: Re: [TSML] Ok, Help!
Clicking Fix Bad Geometry didn't do anything obvious, so I assumed it didn't do anything at all. I didn't really give Triangulate or Quad Divide a fair shake, either, I will have to work harder at that.
nGones? Never ran across that term before, but the concept seems familiar enough. I can try fixing where I thing the hole is manually, but if I miss it I may still have trouble. That's the thing, what I'm not seeing is anything that is obviously a Hole. Maybe this is something that can be improved for future versions, an Error Obvious-o-Matic or something. ^_^
Thanks, this gives me more to work with looking for the little blighters.
Dave III
<<Couldn't hurt to click the fix bad geometry icon. Triangulate mite fix the holes automatically.
there is not a hole when you look at the mesh but even thou it looks like one mesh parts of the mesh our not connected even thou it looks like it is. This makes nGones. nGon is a polygon with more then 4 sides. Your mesh should only have Tri's Quad polygons. copy the mesh for testing. Boolean cause these holes.the holes well be on the seem of the Boolean. to find the holes click the quad divide there will be parts that don't divide that's the hole part.>>
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