Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Lamp WIP

Lamp WIP

2004-07-03       - By Dave Angelini

 Back
Reply:     1     2     3     4     5     6     7     8     9  

Were you rendering to individual frames and toggling motion blur on and off?

This occurred to me when I tried to cheat a bit on motion blur.    That is,
turn motion blur on for those frames where the objects are up close and
moving quickly through the frame.  Then turn motion blur off once the object
is far away.

Given that the motion blur is made up of overlapping frames of multiple
camera positions around a central KFE position, then I could see how this
could happen should you toggle it on and off in the middle of an animation.

Thanks,
Dave Angelini



-- -- Original Message -- --
From: "Ed Baker" <edbaker@(protected)>
To: <truespace@(protected)>
Sent: Saturday, July 03, 2004 6:17 PM
Subject: [TSML] Lamp WIP


> Well, here's a couple of steps further:
>
> http://www.rift3d.com/truespace/lamp_swing.avi
>
> Don't know what the glitch is in the beginning. The camera isn't animated,
> and there are no accidental keyframes that I can find. Maybe just a DivX
> mistake. I need to change the compression settings to make it a little
> higher quality.
>
> Anyway whatcha think?
>
> Ed