  | | | Maximum texture resolution in tS? | Maximum texture resolution in tS? 2004-06-29 - By Dave Angelini
Back I ran into the same problem with one of my scenes (there were a number of very large tree images and associated clip maps and one whopper 5400 x 2700 image used as a sky dome....over 8.5 Mb's...basically, movie film grade resolution)....which then left me the issue of reducing ALL the of textures in my scene just to make the larger files work. So I was faced with 1) re-sizing each texture to a different file name and then 2) remapping the newly named images back onto each object in the original scene.....yuck..a bit of a pain. But I found a quick work-around. Archive the scene. Then go to the archive folder where each and every texture used in the original scene is copied and stored. Open up each of the larger textures in your favorite photo-editing app, reduce the size and then save it back to the original file name in your archive directory. Open up the tS scene that was stored in the archive directory and everything should be fine. The original and larger textures are still preserved and you don't have to remap the renamed and reduced textures to your original scene. Thanks, Dave Angelini
-- -- Original Message -- -- From: Shawn Bogart <mailto:sisix2@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Tuesday, June 29, 2004 12:24 PM Subject: Re: [TSML] Maximum texture resolution in tS?
Distinct possibility. I've nevered tried to max out the scene with big textures before. One thing, I would personally not use a texture that big for anything but the background. I always saw it as a waste of time to use a 2k texture on a scene that was only rendered out to 1500x1200. Just a thought... Shawn Bogart aka, SiSiX sisix@(protected) <mailto:sisix@(protected)> www.sisix.net <http://www.sisix.net>
-- -- Original Message -- -- From: Bill Neumann <mailto:NEOFISK@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Tuesday, June 29, 2004 2:35 PM Subject: Re: [TSML] Maximum texture resolution in tS?
Strange ... the texture that was giving me problems was only 4050 X 1479 (Heh heh ... yeah ONLY) ... :O) There are a lot of other large textures used in my scene, though. I wonder if there isn't some sort of maximum amount of memory allocated for textures in a scene. Is it possible that I've maxed out the allotted memory even though the individual textures aren't over the allowable resolution? The image / texture was rendering fine early on during the construction of my scene, but once the geometry got to somewhere over 150,000 polys, the texture wouldn't render anymore. Bill
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<META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; BACKGROUND-COLOR: #ffffff" bgColor=#ffffff> <DIV>I ran into the same problem with one of my scenes (there were a number of very large tree images and associated clip maps and one whopper 5400 x 2700 image used as a sky dome....over 8.5 Mb's...basically, movie film grade resolution)....which then left me the issue of reducing ALL the of textures in my scene just to make the larger files work. So I was faced with 1) re-sizing each texture to a different file name and then 2) remapping the newly named images back onto each object in the original scene.....yuck..a bit of a pain.</DIV> <DIV> </DIV> <DIV>But I found a quick work-around.</DIV> <DIV> </DIV> <DIV>Archive the scene. Then go to the archive folder where each and every texture used in the original scene is copied and stored. Open up each of the larger textures in your favorite photo-editing app, reduce the size and then save it back to the original file name in your archive directory.</DIV> <DIV> </DIV> <DIV>Open up the tS scene that was stored in the archive directory and everything should be fine.</DIV> <DIV> </DIV> <DIV>The original and larger textures are still preserved and you don't have to remap the renamed and reduced textures to your original scene.</DIV> <DIV> </DIV> <DIV>Thanks,</DIV> <DIV>Dave Angelini</DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=sisix2@(protected) href="mailto:sisix2@(protected)">Shawn Bogart</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, June 29, 2004 12:24 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] Maximum texture resolution in tS?</DIV> <DIV><BR></DIV> <DIV>Distinct possibility. I've nevered tried to max out the scene with big textures before. One thing, I would personally not use a texture that big for anything but the background. I always saw it as a waste of time to use a 2k texture on a scene that was only rendered out to 1500x1200. Just a thought...</DIV> <DIV> </DIV> <DIV>Shawn Bogart aka, SiSiX</DIV> <DIV> </DIV> <DIV><A href="mailto:sisix@(protected)">sisix@(protected)</A><BR><A href="http://www.sisix.net">www.sisix.net</A></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:< /B> <A title=NEOFISK@(protected) href="mailto:NEOFISK@(protected)">Bill Neumann</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, June 29, 2004 2:35 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] Maximum texture resolution in tS?</DIV> <DIV><BR></DIV> <DIV><FONT face="Comic Sans MS">Strange ... the texture that was giving me problems was only </FONT><FONT face="Comic Sans MS">4050 X 1479 (Heh heh .. . yeah ONLY) ... :O)</FONT></DIV> <DIV><FONT face="Comic Sans MS"></FONT> </DIV> <DIV><FONT face="Comic Sans MS">There are a lot of other large textures used in my scene, though. I wonder if there isn't some sort of maximum amount of memory allocated for textures in a scene. Is it possible that I've maxed out the allotted memory even though the individual textures aren't over the allowable resolution? The image / texture was rendering fine early on during the construction of my scene, but once the geometry got to somewhere over 150,000 polys, the texture wouldn't render anymore.</FONT></DIV> <DIV><FONT face="Comic Sans MS"></FONT> </DIV> <DIV><FONT face="Comic Sans MS">Bill</FONT></DIV></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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