  | | | Maximum texture resolution in tS? | Maximum texture resolution in tS? 2004-06-29 - By Neil Robertson
Back The native shaders in Truespace are limited to 4096 in either dimension however it is possible to have larger images if you roll your own shader in Shadermagic or Shaderlab. I have had images of 12000x6000 work fine but it starts to get flakey if you throw too much at my system and I'm not sure whether the problem is with Truespace or simply a memory issue.
Of course 4096x4096 is more than enough for most people but there are occassions that you would like to increase this and one such case I have found is with low orbit planetary images. I ran across a lightwave tutorial that showed the production of a low orbit view of earth and have tried to reproduce that in Truespace. To get an unpixelated view you need textures of around 10000x5000 and Truespaces native shaders barf at such images sizes.
I have had some success with Shadermagic which is very easy to use but I have always found it a little flakey and this has gotten worse with later iterations of Truespace. In other words I have found it works better in 5.1 than in 6.6 for instance.
I have recently started to experiment with Shaderlab which show promise but I have had difficulties with getting bump map textures to work satisfactorily and I am still wrestling with this.
This is a long winded relpy I know but I just wanted to point out that Truespace will use larger textures if you are willing to go to a bit of effort. My hope is that future versions of Truespace will be updated to support larger images without such problems.
-- -- Original Message -- -- From: "Shawn Bogart" <sisix2@(protected)> To: <truespace@(protected)> Sent: Wednesday, June 30, 2004 4:12 AM Subject: Re: [TSML] Maximum texture resolution in tS?
4096 pixels is the largest size you can have in either dimension. 4096x4096 works. 4097x4095 doesn't. 4096x1 works, 4097x1 don't.
Hope this helps.
Shawn Bogart aka, SiSiX
sisix@(protected) <mailto:sisix@(protected)> www.sisix.net <http://www.sisix.net>
-- -- Original Message -- -- From: Bill Neumann <mailto:NEOFISK@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Tuesday, June 29, 2004 1:49 PM Subject: [TSML] Maximum texture resolution in tS?
Hi Everyone,
I was wondering if anyone here knows what the maximum resolution is for textures in tS? I am doing some work where I'm using a large cylinder with a texture mapped inside it as a background, and I have run into some weird problems lately. The texture was pretty high rez, and it was rendering fine when I would have tS render the "selected object", but when I'd tell tS to render the entire scene, it rendered the cylinder as black ... no texture.
I finally figured out that reducing the image resolution fixed the problem, but that leaves me wondering, what is the maximum image size to be used as a texture in tS? I thought I had seen this discussed here before, but I couldn't find it in a search of the archives.
Anyone?
TIA, Bill
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