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Maximum texture resolution in tS?

Maximum texture resolution in tS?

2004-06-29       - By Neil Robertson

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The native shaders in Truespace are limited to 4096 in either dimension
however it is possible to have larger images if you roll your own shader in
Shadermagic or Shaderlab. I have had images of 12000x6000 work fine but it
starts to get flakey if you throw too much at my system and I'm not sure
whether the problem is with Truespace or simply a memory issue.

Of course 4096x4096 is more than enough for most people but there are
occassions that you would like to increase this and one such case I have
found is with low orbit planetary images. I ran across a lightwave tutorial
that showed the production of a low orbit view of earth and have tried to
reproduce that in Truespace. To get an unpixelated view you need textures of
around 10000x5000 and Truespaces native shaders barf at such images sizes.

I have had some success with Shadermagic which is very easy to use but I
have always found it a little flakey and this has gotten worse with later
iterations of Truespace. In other words I have found it works better in 5.1
than in 6.6 for instance.

I have recently started to experiment with Shaderlab which show promise but
I have had difficulties with getting bump map textures to work
satisfactorily and I am still wrestling with this.

This is a long winded relpy I know but I just wanted to point out that
Truespace will use larger textures if you are willing to go to a bit of
effort. My hope is that future versions of Truespace will be updated to
support larger images without such problems.

-- -- Original Message -- --
From: "Shawn Bogart" <sisix2@(protected)>
To: <truespace@(protected)>
Sent: Wednesday, June 30, 2004 4:12 AM
Subject: Re: [TSML] Maximum texture resolution in tS?


4096 pixels is the largest size you can have in either dimension.
4096x4096 works. 4097x4095 doesn't. 4096x1 works, 4097x1 don't.

Hope this helps.

Shawn Bogart aka, SiSiX

sisix@(protected) <mailto:sisix@(protected)>
www.sisix.net <http://www.sisix.net>

-- -- Original Message -- --
From: Bill Neumann <mailto:NEOFISK@(protected)>
To: truespace@(protected) <mailto:truespace@(protected)>
Sent: Tuesday, June 29, 2004 1:49 PM
Subject: [TSML] Maximum texture resolution in tS?

Hi Everyone,

   I was wondering if anyone here knows what the maximum resolution is
for textures in tS? I am doing some work where I'm using a large
cylinder with a texture mapped inside it as a background, and I have run
into some weird problems lately. The texture was pretty high rez, and it
was rendering fine when I would have tS render the "selected object",
but when I'd tell tS to render the entire scene, it rendered the
cylinder as black ... no texture.

   I finally figured out that reducing the image resolution fixed the
problem, but that leaves me wondering, what is the maximum image size to
be used as a texture in tS? I thought I had seen this discussed here
before, but I couldn't find it in a search of the archives.

Anyone?

TIA,
Bill