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Maximum texture resolution in tS?

Maximum texture resolution in tS?

2004-06-29       - By Shawn Bogart

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Distinct possibility. I've nevered tried to max out the scene with big
textures before. One thing, I would personally not use a texture that
big for anything but the background. I always saw it as a waste of time
to use a 2k texture on a scene that was only rendered out to 1500x1200.
Just a thought...

Shawn Bogart aka, SiSiX

sisix@(protected) <mailto:sisix@(protected)>
www.sisix.net <http://www.sisix.net>

-- -- Original Message -- --
From: Bill Neumann <mailto:NEOFISK@(protected)>  
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Tuesday, June 29, 2004 2:35 PM
Subject: Re: [TSML] Maximum texture resolution in tS?

Strange ... the texture that was giving me problems was only 4050 X 1479
(Heh heh ... yeah ONLY) ... :O)

There are a lot of other large textures used in my scene, though. I
wonder if there isn't some sort of maximum amount of memory allocated
for textures in a scene. Is it possible that I've maxed out the allotted
memory even though the individual textures aren't over the allowable
resolution? The image / texture was rendering fine early on during the
construction of my scene, but once the geometry got to somewhere over
150,000 polys, the texture wouldn't render anymore.

Bill


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<META content="MSHTML 6.00.2800.1400" name=GENERATOR>
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<BODY style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; BACKGROUND-COLOR: #ffffff"
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<DIV>Distinct possibility. I've nevered tried to max out the scene with big
textures before. One thing, I would personally not use a texture that big for
anything but the background. I always saw it as a waste of time to use a 2k
texture on a scene that was only rendered out to 1500x1200. Just a
thought...</DIV>
<DIV>&nbsp;</DIV>
<DIV>Shawn Bogart aka, SiSiX</DIV>
<DIV>&nbsp;</DIV>
<DIV><A href="mailto:sisix@(protected)">sisix@(protected)</A><BR><A
href="http://www.sisix.net">www.sisix.net</A></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=NEOFISK@(protected) href="mailto:NEOFISK@(protected)">Bill Neumann</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, June 29, 2004 2:35
PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] Maximum texture
 resolution in tS?</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face="Comic Sans MS">Strange ... the texture that was giving me
 problems was only </FONT><FONT face="Comic Sans MS">4050 X 1479 (Heh heh ...
 yeah ONLY) ... :O)</FONT></DIV>
 <DIV><FONT face="Comic Sans MS"></FONT>&nbsp;</DIV>
 <DIV><FONT face="Comic Sans MS">There are a lot of other large textures used
 in my scene, though. I wonder if there isn't some sort of maximum amount of
 memory allocated&nbsp;for textures in a scene. Is it possible that I've maxed
 out the allotted memory even though the individual textures aren't over the
 allowable resolution? The image / texture was rendering fine early on during
 the construction of my scene, but once the geometry got to somewhere over
 150,000 polys, the texture wouldn't render anymore.</FONT></DIV>
 <DIV><FONT face="Comic Sans MS"></FONT>&nbsp;</DIV>
 <DIV><FONT face="Comic Sans MS">Bill</FONT></DIV></BLOCKQUOTE></BODY></HTML>