Maximum texture resolution in tS? 2004-06-29 - By Bill Neumann
Back Strange ... the texture that was giving me problems was only 4050 X 1479 (Heh heh ... yeah ONLY) ... :O)
There are a lot of other large textures used in my scene, though. I wonder if there isn't some sort of maximum amount of memory allocated for textures in a scene. Is it possible that I've maxed out the allotted memory even though the individual textures aren't over the allowable resolution? The image / texture was rendering fine early on during the construction of my scene, but once the geometry got to somewhere over 150,000 polys, the texture wouldn't render anymore.
Bill
<HTML><HEAD>
<META content="MSHTML 6.00.2800.1400" name=GENERATOR></HEAD> <BODY style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; BACKGROUND-COLOR: #ffffff"> <DIV><FONT face="Comic Sans MS">Strange ... the texture that was giving me problems was only </FONT><FONT face="Comic Sans MS">4050 X 1479 (Heh heh ... yeah ONLY) ... :O)</FONT></DIV> <DIV><FONT face="Comic Sans MS"></FONT> </DIV> <DIV><FONT face="Comic Sans MS">There are a lot of other large textures used in my scene, though. I wonder if there isn't some sort of maximum amount of memory allocated for textures in a scene. Is it possible that I've maxed out the allotted memory even though the individual textures aren't over the allowable resolution? The image / texture was rendering fine early on during the construction of my scene, but once the geometry got to somewhere over 150,000 polys, the texture wouldn't render anymore.</FONT></DIV> <DIV><FONT face="Comic Sans MS"></FONT> </DIV> <DIV><FONT face="Comic Sans MS">Bill</FONT></DIV></BODY></HTML>
|
|