Decals rotated -90 degrees - solved - duh 2004-06-29 - By Richard R. "Remnar"
Back I dont want to sound like a geek or anything, but hasnt any one in all these years noticed that the default camera position and orientation is inverted from where it should be? You can test this by move a object around and looking at the location coordinates on the object info panel. The cartesian coordinates should be Y -+ | ++ X-- ----- -- | +-
but in truespace, your camera is located above the X axis and orientated around it. So if your texture looks like its upside down, its only because of your camera, not the coordinates. =)
-- -- Original Message -- -- From: "289mustang" <pvreber@(protected)> To: <truespace@(protected)> Sent: Monday, June 28, 2004 4:22 PM Subject: Re: [TSML] Decals rotated -90 degrees - solved - duh
> Be nice if they would come in correctly orented. > 1 less thing to mess with :) > Phil > Cogan Station, Pa. > > > At 04:27 PM 6/28/2004, you wrote: > >After many years of tinkering in ts I never realized that you could adjust > >the rotation of a uv map- duh > > > >Don Rhodes > > > > > > >
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