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Backwards antialias

Backwards antialias

2004-06-28       - By hans_k

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Reply:     1     2     3     4     5     6     7     8  

Thomas Moffat Grimes <thomas@(protected)> skrev den Mon, 28 Jun 2004
08:07:49 -0700:

> Meantime though, the workaround - render to an image that is "anti-alias
> times" bigger than you require.

Thanks Thomas, I am aware of that method.

I have made a series of renders for comparison.

The first shows just a part, it is renderd 3 times the original size:
http://www.visulogik.com/tS/aa3x.jpg
Looks rather nice.

The second is that same render scaled back down 3 times:
http://www.visulogik.com/tS/aa3x-1.jpg
Just the way I want it!

These first two are with adaptive antialias.


The third is rendered original scale with antialias set 3 times:
http://www.visulogik.com/tS/aa3.jpg
Very ugly and distorted indeed.

The fourth is also with antialias set to 3, the difference is that
all nurbs objects are individually changed to polyhedrons.
http://www.visulogik.com/tS/aa3nn.jpg
I also rendered this without antialias, with the same result.
It is a good exmple why I avoid converting nurbs to polyhedrons.

Nurbs resulotion was set to 1.

- Hans