Backwards antialias 2004-06-27 - By Allen Cobb
Back Yes, I see what you're talking about -- f1 is angular, and f2 has had the curves smoothed. The visual effect has nothing to do with aliasing, but the conditions that produced the differences were entirely due to antialias settings.
It sure LOOKS like a bug. Now the question is whether it's tS or the renderer.
Allen
-- --Original Message-- -- From: TSML [mailto:truespace@(protected)]On Behalf Of hans_k Sent: Sunday, June 27, 2004 3:11 PM To: truespace@(protected) Subject: Re: [TSML] Backwards antialias
Alain Bellon <neuronal@(protected)> skrev den Sun, 27 Jun 2004 14:54:17 -0500:
> Hi Hans, > > The images you show don't seem to have an aliasing problem.
That was not what I meant either. I just wanted to point out the fact that it is the one without antialias that gives the good result. The problem is connected to antialiasing.
> Check to see if you changed any parameters that affect the NURBS > geometry resolution.
The renders are made immediately after each other without any other change than a click on an antialias icon. I have tried this back and forth in different ways. If I render the scene with everything but the cabin in hidden I get the same result, but if I render only the cabin object group (100% nurbs) then it is ok also with antialias 3. I think tS (or Lightworks) has some problems with a scene with both nurbs and polyhedrons. I have had problems with polyhedron rendering when nurbs are present also, if triangulation was off.
- Hans
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