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Backwards antialias

Backwards antialias

2004-06-27       - By hans_k

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Alain Bellon <neuronal@(protected)> skrev den Sun, 27 Jun 2004 14:54:17
-0500:

> Hi Hans,
>
> The images you show don't seem to have an aliasing problem.

That was not what I meant either. I just wanted to point out the fact
that it is the one without antialias that gives the good result.
The problem is connected to antialiasing.

> Check to see if you changed any parameters that affect the NURBS
> geometry resolution.

The renders are made immediately after each other without any other
change than a click on an antialias icon.
I have tried this back and forth in different ways.
If I render the scene with everything but the cabin in hidden I get
the same result, but if I render only the cabin object group (100% nurbs)
then it is ok also with antialias 3.
I think tS (or Lightworks) has some problems with a scene with both
nurbs and polyhedrons. I have had problems with polyhedron rendering
when nurbs are present also, if triangulation was off.

- Hans