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Background and other Questions

Background and other Questions

2004-06-26       - By Thomas Moffat Grimes

 Back
Reply:     1     2     3     4     5     6     7     8  

Quick answer to Q3 is a transparency shader that varies transparency with
angle of view - my Glow shaders do that, free, but you need ShaderLab to use
them:
http://www.tmgcgart.com/ShaderLab/html/shader_listing_5.htm#TGGlow

There may be others out there, I think Simbiont has something that does the
same sort of thing.


Can't reproduce the problem in Q1 - btw, some things to check, is the Image
shader still the Background Effect Shader on loading your scene? What is the
image being replaced by on reloading? Is this an animated scene or a static?

Not sure about what effect you are looking for in Q2 - simply moving and
turning the camera and recording the keyframes would do the trick - or if
you want it to look at particular objects, you could keyframe the Look At
parameter for the camera (so you would just move it as you want it to move,
and then go to the relevant frames in the animation and set the new Look At
for that frame).

Hope something here helps!

  Tom

Thomas Moffat Grimes
Marketing Communications
Caligari Corporation

mailto:thomas@(protected)
http://www.caligari.com



-- --Original Message-- --
From: Kennyray _65 [mailto:kennyray_65@(protected)]
Sent: Friday, June 25, 2004 10:48 PM
To: truespace@(protected)
Subject: [TSML] Background and other Questions

Hello,
I am attempting using TS 6.6 Service Pack 2. I have set-up a scene and added
a .jpg as a background. After saving or reopening a saved file and
rendering, the background keeps disappearing or being removed. Is there a
step I am missing? I am adding the background by right click on the
Background effect shader - image, then double clicking the image then saving
the file. If I render right when I add the .jpg everything is OK.

Question 2: I am having trouble animating a camera. I want to move the
camera in on the scene then rotate to the back "looking at" different
objects as it rotates to the back of the scene. Would someone suggest how to
do this or have a tutorial on this?

Question 3: How do you render an object so it is transparent or it's opacity
is such that you can see through it to view the internals but still have the
outline of the object? (Like drawing a pump and you can see through the
casing and see the internal impeller).

TIA

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