  | | | Background and other Questions | Background and other Questions 2004-06-26 - By Anthony Ware
Back > Question 2: I am having trouble animating a camera. I want to > move the camera in on the scene then rotate to the back > "looking at" different objects as it rotates to the back of > the scene. Would someone suggest how to do this or have a > tutorial on this?
The trick is to set up the path of the camera first and make sure it moves correctly through the scene. Next, go back and set the camera to 'Look At' the objects. Set a keyframe to 'Look At' the first object, then when you want the camera to point towards the next object, turn off the 'Look At' for the current object and record a keyframe for it turning off, then go forward a few frames, set the camera to 'Look At' the next object and set another keyframe for the 'Look At' turning back on for the new object.
Allowing a few frames between the camera stopping looking at one object and starting to look at the next allows the camera to smoothly transition between the objects. If you need the camera to point in a particular direction apparently at nothing, you could use a dummy object such as a cube scaled really small and/or painted with a transparent shader, so there is an object for the camera to 'Look At' but you won't see it in the render.
If this isn't what you are wanting (your question is very vague) then animate the camera through the scene, open a "New perspective view" then make sure the camera is selected and set the new perspective view to "smallview from object". You are now looking through the camera and can manually point it in the right direction using the 'Object rotate' tool on the camera or the 'Eye rotate' tool on the new perspective view and set keyframes where you want.
Anthony
|
|
 |