Re: Vertex overlay 2004-08-18 - By Douglas Alden Peterson
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> Next question: can I select an individual polygon in a vertex object and > shade that polygon only without using the UV editor?
Sure. Click on the polygon to select it and then go to the Properties palette and create a "shader domain" for it. Then, when you go into the Texture Room, change the top level shader to Layers List and go to the bottom-most "+" sign and change that to parametric. Your shader domains will then show up. If you need further help, let us know.
> I.E. can I just drag/drop a shader preset > onto a single highlighted polygon on a VM object?
Nope. Won't work.
Doug -- Douglas Alden Peterson Graphic Designer Visualeyes, Brighton, MI USA
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