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Strange Behaviour with 3D-Boolean in Assembly Room

Strange Behaviour with 3D-Boolean in Assembly Room

2004-08-04       - By kaju742k4

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Reply:     1     2  

Hi...

I've played a little bit with the 3D-Boolean operations available in
the assembly room but got strange resulting objects:

I've created a simple cube with x=15in, y=15in and z=15in. Then I
duplicated it and set x=12in, y=12in and z=12in, so it is placed
inside the first cube with an inner offset of 1.5in. Now, I've
applied the 3D-Boolean with "Cube1 minus Cube2" to get a simple
housewall. After that, I've created a simple vertex object shaped as
a door, added a thickness and placed it in the "boolean'ed" cube.
Now, I've applied a second 3D-Boolean operation with "NewCube minus
VertexObject" to stamp the door inside my housewall and boom -> I get
some very strange wireframes. If I now apply a simple checkboarder
shader, it follows this "strange" wireframes and deforms.

So, what did I do wrong in applying 3D-Booleans in the Assembly-
Room???

I've uploaded some pics of the results which can be found in
the "Files"-section under "Kaju74".



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