Re: WIP Space Station Progress 2004-07-27 - By Andrew
Back Goods pretty good so far. I saw that Lightwave was mentioned on your site. Is that the program that you are using for this 1/2 animation and 1/2 live action feature?
The images look like that have a light polyon count. You've done a nice job with the texturing although, I wonder if you've used a spherical mapping to created the paneled and streaking metal effect for the walls.
If anything, I've thinking that you'll need to add a dept of field (to imply it's huge size), which includes it's haze in the reflections, and/or adjust the highlight/spectularity of the materials. Things look a little Too shiny, for blasted and partially worn metals. Perhaps adding a slight amount of texture "dirt" to the scene would help. (dirt is a catch all term, it could be grease, oil stains, broken lights, trash, etc in this space scene) Also, what is keeping the "air" in the hold? You may need to create something that reflects or shimmers to imply a force field.
AWBenson
--- In Carrara@(protected), "jkyoutsey" <yahoo@(protected)> wrote: > I've been making progress on this project and thought I would share > with everyone and solicit some criticism. > > http://www.stoneartgallery.com/fdp/stillsA01S01WIP.asp > > Click the archived photos link in the first paragraph to see all of > the pics and get access to the test animations. > > C&C Welcome!
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