Re: How to create "Real Smoke " 2004-07-27 - By mayito7777
Back Some sticks, a little bit of gas and a match make for a good smoke out, I meant fire. LOL. I think that Zmorph will be the best choice, you can try also using some clouds and play with the shapes.
--- In Carrara@(protected), "steve" <Steve@(protected)> wrote: > Whaddya know, he's right, it works. :) > lol > > __ ____ ____ ____ ____ ____ ____ > > From: robert mcglade [mailto:rmc@(protected)] > Sent: Tuesday, July 27, 2004 4:33 AM > To: Carrara@(protected) > Subject: Re: [Carrara] How to create "Real Smoke" > > > You could set fire to your monitor for real smoke:-) > > What you need to do Is apply a smoke like texture to the partial emitter > (with good a transparency) and turn the ray depth all the way up. This > will allow the ray tracer to render thru the smoke to max number of > levels so you don't get the blocks. Sorry, I don't have my example at > work but if you are still having problems I'll post a file later for > you. > > see here for subtle a movie example > > > > > [Non-text portions of this message have been removed]
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