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Re: Human Modelling & Animation

Re: Human Modelling & Animation

2004-07-13       - By Andrew

 Back
Reply:     1     2     3     4  

Nice example.  You have a good setup from the knee downwards.  I think
that the hip-leg is a little too low. I think that maybe extending
that joint a little more upwards would fix the slight creasing that
you have when the leg is extended in either direction.  

Did you make the character move along the global axises or did the
camera move around character?  I ask only if you have problems with
the character "sliding" on a flat surface.  It's hard to tell because
the "floor" is black with only a reflection instead of a pattern to
reference from.  The sliding that I'm referring to is the slippage the
foot makes when it is suppost to stay immoble on the floor (as the
other foot is picked up and moved forward).

It appears that you did make the pause and movement of a real walk,
although the foot itself is awkard as that the foot slowly levels out
on each step.  You did this consistantly (which is another postive)
so, this could actually be how you imagation your character's
walk-cycle (kind-da like a "pimp-daddy" walk :-) ).

The last comment is that he hips don't seem to twist slightly, as in a
real walk cycle would.  When you walk, you transfer the weight from
one foot to the other, and when doing so the body/foot form a slight
curved path on each step. Also, the hips angle should be raised on the
foot that is directly underneath the hips and supposting the weight of
the character.  (Typically the shoulders slope in the opposite
direction of the hips on a normal walk cycle and swinging the arms in
opposition to the legs will also make for a more normal walk).

Keep up the good work.  You are doing pretty well.

AWBenson



--- In Carrara@(protected), "bones3d_mac" <bones3d@(protected)> wrote:
> One of my initial projects when I first started in Carrara
> Studio was to create a photo-realistic model of myself
> in 3D and animate it. After a couple months of intense
> modelling and remodelling, I finally managed to do it:
>
> - http://www.bones3d.com/think/headmodel.jpg
>
> I later added a body and created my first walk cycle:
>
> - http://www.bones3d.com/think/walksm.mov
>   (520KB Quicktime Movie)
>
> (Remember, all of this was modeled and animated
> entirely in Carrara Studio from scratch.)
>
> While it's not going to win any awards, it does
> demonstrate what one can do with Carrara Studio
> once enough time and effort is applied. :-)



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