  | | | Re: Human Modelling & Animation | Re: Human Modelling & Animation 2004-07-13 - By Andrew
Back Nice example. You have a good setup from the knee downwards. I think that the hip-leg is a little too low. I think that maybe extending that joint a little more upwards would fix the slight creasing that you have when the leg is extended in either direction.
Did you make the character move along the global axises or did the camera move around character? I ask only if you have problems with the character "sliding" on a flat surface. It's hard to tell because the "floor" is black with only a reflection instead of a pattern to reference from. The sliding that I'm referring to is the slippage the foot makes when it is suppost to stay immoble on the floor (as the other foot is picked up and moved forward).
It appears that you did make the pause and movement of a real walk, although the foot itself is awkard as that the foot slowly levels out on each step. You did this consistantly (which is another postive) so, this could actually be how you imagation your character's walk-cycle (kind-da like a "pimp-daddy" walk :-) ).
The last comment is that he hips don't seem to twist slightly, as in a real walk cycle would. When you walk, you transfer the weight from one foot to the other, and when doing so the body/foot form a slight curved path on each step. Also, the hips angle should be raised on the foot that is directly underneath the hips and supposting the weight of the character. (Typically the shoulders slope in the opposite direction of the hips on a normal walk cycle and swinging the arms in opposition to the legs will also make for a more normal walk).
Keep up the good work. You are doing pretty well.
AWBenson
--- In Carrara@(protected), "bones3d_mac" <bones3d@(protected)> wrote: > One of my initial projects when I first started in Carrara > Studio was to create a photo-realistic model of myself > in 3D and animate it. After a couple months of intense > modelling and remodelling, I finally managed to do it: > > - http://www.bones3d.com/think/headmodel.jpg > > I later added a body and created my first walk cycle: > > - http://www.bones3d.com/think/walksm.mov > (520KB Quicktime Movie) > > (Remember, all of this was modeled and animated > entirely in Carrara Studio from scratch.) > > While it's not going to win any awards, it does > demonstrate what one can do with Carrara Studio > once enough time and effort is applied. :-)
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